Doom Eternal Cultist Base collectables: all secrets and techniques within the third mission

Doom Eternal Cultist Base collectables

Just earlier than the third mission of Doom Eternal, you’re launched to Praetor Suit Points. These are cash held by ghostly knights who gently take the knee after you have acquired the coin. It’s as in the event that they know their place, not like the demons which can be defending the hell priest. New enemies right here embody Whiplash, a snake-like foe, and the grotesquely fats Mancubus.

Doom Eternal Cultist Base collectables information

This mission of Doom Eternal has 17 collectable secrets and techniques to be discovered.

As at all times, it’s price noting that on the finish of the extent, you’ll unlock the power to Fast Travel to particular factors within the stage. If you miss any collectables, that would be the time to search out them unhindered. It helps to have the automap unlocked so to know the place you haven’t explored but. This is positioned simply after coping with the wave of enemies within the pit after being teased with the Super Shotgun. Turn left when going via the door that opens to search out it.

Contents

Here are all the places for each hidden secret within the third mission.

Cultist Base collectable places

  • Codex Entry #1: It’s within the room you begin in. Don’t soar to the wall in case you don’t have it as you’ll be able to’t get again till Fast Travel is unlocked.
  • Toy #1: After climbing up the primary wall with mines, flip left and observe it to the tip. Hit the wall and soar onto the cranium For the toy.
  • Sentinel Battery #1: When you see the world with 4 flaming pillars, soar to them and switch again to face the rock face. Just down and to the left of the arch about midway down is a platform. Jump to it and punch the grate. Punch the button to open a gate. Turn again and soar the hole. Enter the cave under the bridge edge and stroll into the soar pad to achieve the battery.
  • Praetor Suit Point #1: After going through the Mancubus for the primary time, head to the target market and undergo the door to the proper. It’s on the trail.
  • Rune #1: While you might be wanted to make use of a change to boost a bar to swing onto a wall with mines on it, soar again from the wall to achieve a ledge. It needs to be in entrance of you.
  • Weapon Mod #1: After beating the 2 Whiplashes, enter the door to discover a weapon mod.
  • Praetor Suit Point #2: From the weapon mod, head down midway to the ramp and punch the wall up and on the left. Drop down and accumulate the purpose.
  • Sentinel Battery #2: After going up the ramp in the direction of the large constructing there’s a crossroad. To the proper is a Cacodemon. To the left is the battery.
  • Sentinel Crystal #1: Keep going till you circle again to open a change. The crystal shall be within the center pedestal.
  • Praetor Suit Point #3: Descend down the left chute within the subsequent room and soar over the block after the Cacodemon. You’ll see the knight there.
  • Sentinel Battery #3: After defeating the 2 Revenant and Flamer zombies, use the proper carry chute to go up. Enter the door and drop down for the battery.
  • Cheat Disk #1: After clearing the room with the pillars as soon as the Super Shotgun is yours, use the poles to vault your self across the pillar to the situation of the IDDQD cheat disk.
  • Toy #2: In the subsequent room, there are axes that plunge downwards and zombies with blasters. Turn proper after the second axe, then punch the wall. Be cautious of the three Soldiers that seem behind you.
  • Praetor Suit Point #4: After opening the door to the booster within the chamber with the spinning cranium plate, use the booster to get on prime, then soar to the alcove on the facet with the knight.
  • Record #1: Head to the room with the tentacles. Turn left and stand on prime of the spike entice. Turn left once more and soar on prime of the subsequent one and attain the report.
  • Praetor Suit Point #5: After taking the carry again to the floor, head to the proper to select up the purpose from the knight.
  • Empyrean Key: In the room with the crucifix, peer over the left nook behind the crucifix. There is a climbable wall. Jump onto it, and use the beams to swing to the subsequent one. Jump and sprint to the third one. Climb up and swing to the Slayer Key. Drop down again to the principle chamber and enter the door to the proper of you. Defeat the monsters inside will reward you with the Empyrean Key.

Secret encounters

  • Secret encounter #1: After the room the place you climb columns a number of instances, flip proper earlier than getting into via the crushing spike entice to search out the mines and a chunk of armour. Punch the wall on the left.
  • Secret encounter #2: Once you’ve unlocked the room with the Sentinel Crystal, look to the left. The secret encounter is within the doorway on the left.

Challenges

  • Master of Turrets: This one is comparatively easy. Just use a Sticky Grenade mod from the shotgun to blow off the turret above an Arachnotron’s head.
  • Pull the Crystal: Follow the step for Sentinel Crystal #1 to finish this problem.
  • Armored Rain: Find 4 demons shut by and use the flame belch on them. I like to recommend the demons capturing one another simply earlier than the 4 flaming pillars.

Doom Eternal Cultist Base collectables

Doom Eternal guides collection

Those are all the collectables which can be discovered within the Cultist Base mission of Doom Eternal, however there are many different hidden secrets and techniques to be discovered within the different ranges too. Do take a look at a type of guides under in case you are lacking something.

Doom Eternal collectables

Doom Eternal guides collection


Source

Bethesda Softworks, Doom, Doom Eternal, Feature, guides, id Software

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