Review: Sakuna: Of Rice and Ruin Review – Feast And Famine

Even in an trade with unlikely style hybrids like MMO/shooters and puzzle/RPGs, Sakuna: Of Rice and Ruin presents an odd mixture. It’s a fast-paced motion game that has you unleashing trendy combos towards a display screen stuffed with monsters. However, it is usually a farming game that emphasizes the worth of group and rising high-quality rice. Finding a harmonious stability between these extremes of the gaming spectrum may appear unattainable, however developer Edelweiss makes it work surprisingly properly. However, even with that vital problem overcome, Sakuna: Of Rice and Ruin nonetheless succumbs to minor pests and blights that eat away on the enjoyable over time.

Sakuna is a deity whose mother and father are the god of struggle and the goddess of the harvest, and gamers expertise that heritage in separate-but-connected methods. Most of your time is spent leaning into the entire struggle factor, traversing 2D levels and combating demons with an array of weapons and magic powers. The fight feels satisfying, and you may execute your entire strikes with easy button mixtures; it’s simple to knock enemies backward, carry out a dashing slash, or summon a twister. You additionally earn and stage new expertise alongside the best way, and experimenting with totally different mixtures is enjoyable. I loved launching enemies into the air, slashing mercilessly, and sending them crashing down into environmental hazards and fellow demons.

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Navigating most ranges additionally includes platforming, which requires Sakuna’a divine raiment – a glowing scarf that permits her to seize onto partitions and foes. Though I respect potential mobility the raiment provides to Sakuna’s moveset, it’s frustratingly unreliable. You use the analog follow goal it, however the raiment is strictly locked to eight-directional vectors, so except you line it up precisely proper, you’ll be able to simply overshoot the ledge or ceiling you’re hoping to safe. I don’t thoughts retrying small jumps, however when a slight miscalculation places me on a deadly collision course with a river of lava, I begin to lose persistence. I had the same drawback latching onto particular enemies – notably bosses who at all times have a crowd of lesser demons close by.

When you aren’t out exploring and combating, you spend time at your homestead rising rice. Simple minigames enable you to put together and course of your crop, like sorting the rice with mud, or pounding the grains to hull them. How you full these duties has an impression on numerous qualities of your closing harvest, like how hearty your rice is, or how good it tastes. However, due to the anomaly and uncertainty surrounding the entire rising course of, fine-tuning your rice to desired specs looks like a guessing game. Even so, precision isn’t required for fulfillment, and because you aren’t managing enormous fields or rising a ton of various crops, the farming aspect by no means turns into overwhelming.

This pastoral gameplay additionally feeds into the motion parts properly. The meals you put together provide you with short-term attribute bonuses and buffs that will help you deal with the day’s challenges, and every crop of rice you full bestows everlasting enhancements; it’s successfully the way you stage up. On the flip aspect, the objects and substances you collect within the action-focused segments are used for fertilizer, crafting, and meal substances, which creates a intelligent loop to attach the 2 totally different aspects of the expertise. This interaction is the primary factor that saved me invested, particularly for the reason that story (centered on Sakuna’s redemption) isn’t something to get enthusiastic about. Several of the characters are off-putting and obnoxious, with an excessive amount of dialogue that has too little to convey.

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Even if the motion and simulation parts work collectively, Sakuna: Of Rice and Ruin nonetheless faces issues with its repetitive construction. Simply ending ranges isn’t sufficient to maintain you shifting ahead; every stage has a handful of goals that increase your “exploration level,” which is a quantity that arbitrarily gates which areas can be found to you. That means you want to revisit previous zones a number of instances, aiming to finish boring duties like “defeat 30 enemies with magic” or “collect 3 pieces of ore.” All of those targets are slight variations on related themes, so that they don’t result in any distinctive moments – they’re simply routine busywork you’re obligated to finish time and again.

Sakuna: Of Rice and Ruin is filled with highs and lows. From one second to the subsequent, it may be a variety of enjoyable. Farming and combating are every entertaining independently, however the programs supporting these central ideas really feel unrefined. Combat is cool, however the pacing interrupts its momentum. The rice-based development is fascinating, however the story and characters aren’t. All of those trade-offs stop Sakuna: Of Rice and Ruin from delivering its full bounty, although you’ll be able to nonetheless reap the advantages of its novel mixture of concepts.

Score: 7.5

Summary: Some trade-offs stop Sakuna: Of Rice and Ruin from delivering its full bounty, however you’ll be able to nonetheless reap the advantages of its novel concepts.

Concept: Combine your combating and farming expertise as a goddess who will get stronger as her rice crop improves

Graphics: The stylized visuals end in a couple of lovely cinematic scenes, however the motion usually strikes too shortly to soak within the designs

Sound: While the characters sound obnoxious, I’m unsure if that’s the results of the voice performances or simply the writing

Playability: Flashy fight strikes are cool and straightforward to execute, although grappling with the divine raiment could possibly be tightened up

Entertainment: Combat is enjoyable, and it ties into the simulation parts properly. However, the pacing and repetition makes it troublesome to completely respect all of it

Replay: Moderate

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