Release Date: September 6, 2023
Genre: Action Role-playing, Science Fiction
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Platform: PC (Windows)
Interface Language: English, German, French, Italian, Spanish, Simplified Chinese, Japanese, Polish, Russian, Portuguese
Voice Language: English
Multiplayer: None
Extras: Premium Edition (Shattered Space DLC included)
Version: 1.14.70.0 (from 9/30/2024)
Description: Starfield is a sci-fi role-playing game from Bethesda Game Studios. Since its announcement, fans have been waiting for the opportunity to explore the galaxy Bethesda style. Immerse yourself in the stunning realism of the galaxy thanks to the advanced Creation Engine. Reflecting light, dynamic shadows, and detailing every planet, every corner of the universe comes to life thanks to artificial intelligence and procedural generation. Steer your ship, traverse unknown horizons, and interact with diverse ecosystems. Starfield is not just a game – it’s a doorway to an infinite universe where every step is a discover
Reviews
After a short prologue, the game offers the opportunity to freely explore space, but initially encountered some monotonous locations and optimization issues.
Started following the main quest and found a surprising variety: trading settlements, corporate intrigue, mysterious artifacts, ranger rescue, and even a school field trip in space. Exciting missions and events overshadowed the main plot, and time flew by. Three days for 30 hours of play? Good thing it’s the weekend. Todd, you’ve once again created a great project.
Despite the flaws, Starfield is captivating in its world. I look forward to the modifications and updates. In the meantime, I need to renew my insurance on my ship.
Briefly:
– This is a typical Bethesda game with its usual problems.
– Relative to Fallout 4, there are noticeable flaws in world exploration, side missions, technical quality and graphics for similar hardware.
– At the same time, there are improvements over Fallout 4 in aspects of NPCs, atmosphere, main plot and combat dynamics.
– I recommend installing the DLSS mod and Real Life Reshade by ScottyUS1, and turning off the grain effect for a better visual experience.
In essence, it is quite difficult to play while facing loading problems, complicated inventory and crafting management, missing map, non-functioning quests and other technical bugs.
In conclusion, the game suffers from an outdated engine with its origins in Morrowind and content generation issues. These limitations, alas, will not be fixed by either the creators or modifications. Despite this, the game has its bright spots and interesting elements.
Ten hours later: Expectations not met! Where is the space we were promised? Why was the ship given if it only serves as a means of fast travel? It was as if the story was written by an inexperienced author.
After 20 hours: One of the side quests was really interesting, also the random events add variety. And the main plot? It’ll have to wait.
After 40 hours: Time to dive into building and crafting items. It’s exciting to build a base on Mars, assign a crew, farm, and find old artifacts like the Opportunity rover. Now it’s like I’m living on Mars!
After 60 hours: Turns out I’ve only explored 10 planets? I need to move on, because there’s so much more to explore! But first, I’ll take the time to upgrade the ship and assign a crew.
Summary: Although Todd’s initial promises seemed overstated, Bethesda has delivered a unique space exploration experience, giving each player the freedom of choice.
At the moment the game did not meet my expectations.
I will leave the plot without comments – to each his own. The graphics will require a lot of settings for stable operation. Many elements reminded me of Fallout: building bases, workbenches, crafting and weapon modification are similar. Although they added some new visual effects, I feel like I’m playing an updated version of an old game.
I was expecting more interaction with outer space, similar to Elite Dangerous and No Man’s Sky. Instead, I got auto-generated maps that sometimes don’t match the selected location. For example, after selecting the ocean, I got a forest.
At this point, I give it a 7 out of 10. I take away points for optimization, lack of deep space exploration. This is far from the game of the year, despite the many promises.
After a short prologue, the game offers the opportunity to freely explore space, but initially encountered some monotonous locations and optimization issues.
Started following the main quest and found a surprising variety: trading settlements, corporate intrigue, mysterious artifacts, ranger rescue, and even a school field trip in space. Exciting missions and events overshadowed the main plot, and time flew by. Three days for 30 hours of play? Good thing it’s the weekend. Todd, you’ve once again created a great project.
Despite the flaws, Starfield is captivating in its world. I look forward to the modifications and updates. In the meantime, I need to renew my insurance on my ship.
Briefly:
– This is a typical Bethesda game with its usual problems.
– Relative to Fallout 4, there are noticeable flaws in world exploration, side missions, technical quality and graphics for similar hardware.
– At the same time, there are improvements over Fallout 4 in aspects of NPCs, atmosphere, main plot and combat dynamics.
– I recommend installing the DLSS mod and Real Life Reshade by ScottyUS1, and turning off the grain effect for a better visual experience.
In essence, it is quite difficult to play while facing loading problems, complicated inventory and crafting management, missing map, non-functioning quests and other technical bugs.
In conclusion, the game suffers from an outdated engine with its origins in Morrowind and content generation issues. These limitations, alas, will not be fixed by either the creators or modifications. Despite this, the game has its bright spots and interesting elements.
Ten hours later: Expectations not met! Where is the space we were promised? Why was the ship given if it only serves as a means of fast travel? It was as if the story was written by an inexperienced author.
After 20 hours: One of the side quests was really interesting, also the random events add variety. And the main plot? It’ll have to wait.
After 40 hours: Time to dive into building and crafting items. It’s exciting to build a base on Mars, assign a crew, farm, and find old artifacts like the Opportunity rover. Now it’s like I’m living on Mars!
After 60 hours: Turns out I’ve only explored 10 planets? I need to move on, because there’s so much more to explore! But first, I’ll take the time to upgrade the ship and assign a crew.
Summary: Although Todd’s initial promises seemed overstated, Bethesda has delivered a unique space exploration experience, giving each player the freedom of choice.
At the moment the game did not meet my expectations.
I will leave the plot without comments – to each his own. The graphics will require a lot of settings for stable operation. Many elements reminded me of Fallout: building bases, workbenches, crafting and weapon modification are similar. Although they added some new visual effects, I feel like I’m playing an updated version of an old game.
I was expecting more interaction with outer space, similar to Elite Dangerous and No Man’s Sky. Instead, I got auto-generated maps that sometimes don’t match the selected location. For example, after selecting the ocean, I got a forest.
At this point, I give it a 7 out of 10. I take away points for optimization, lack of deep space exploration. This is far from the game of the year, despite the many promises.