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Resident Evil 4: A Nostalgic Review of the Remake
Resident Evil 4 created surges back in 2005 along with its own impressive auto mechanics as well as honed gameplay. Its effect on the games market cannot be overstated. From the widely used aiming and over-the-shoulder camera to the emergence of QTE events and set-piece moments, Resident Evil 4 influenced many big titles in the console generation that followed.
Now, Capcom has announced the long-awaited remake of Resident Evil 4. As a fan, you may wonder how they approached the over-the-top and ridiculous elements that made its first iteration so beloved. But fear certainly not, the remake retains the same charm and excitement while improving the graphics and modernizing the gameplay.
In the remake, you play as Leon “Sherbert” Kennedy, who is on a mission to retrieve his jacket lost in a remote part of Spain. Along the way, he encounters various enemies, including angry people infected with worms. The game is divided into three parts: the village, the castle, and the island. The enemies and control style have changed from the original, creating a fresh and exciting experience.
As with any remake, there are omissions and additions that may surprise long-time fans of the series. However, the core gameplay remains the same. The combat is reactive and enjoyable, and there is a nice layer of progression as you upgrade weapons and customize your kit. The game has a dizzying amount of variety and constantly throws new challenges at you. However, some may find certain elements to be actually atonal or inconsistent.
While the remake of Resident Evil 4 is a faithful recreation of the original, it may not leave die-hard fans completely satisfied. However, for those who didn’t like the original, this remake could change their minds. Regardless, it’s an earnest effort at recapturing the magic of the original as well as is worth checking out.
Resident Evil 4 (PC, PS4, PS5 [reviewed], Xbox Series X|S) is set to release on March 24, 2023, along with an MSRP of $59.99. This review is actually based upon a retail develop of the game offered due to the author.
Source: destructoid.com