Bugfixes & Changes:
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Enabled game start on certain GPUs, like the Geforce 700 series, that support DirectX 12 feature level 11. Please note that these specifications fall below the official minimum recommendations, so performance and stability may not be optimal.
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Prevented poplar trees from being destroyed when driven over.
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Resolved an issue with the "Gone but not for cotton" achievement, which did not save progress after selling 40 cotton bales.
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Addressed the unreliable display of the "Trailer fill limit reached" icon for clients.
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Corrected the display of beetroots on conveyor belt systems.
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Fixed mismatch in clip distance on the large windmill model.
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Corrected color selection issues on Geringhoff headers.
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Ensured cut trees (damaged by twisters) are saved correctly.
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Resolved the removal of weeds in dynamic husbandry setups.
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Fixed display issues where effect particles appeared too dark in certain conditions.
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Corrected working width for guidance steering on Agrio Dino II.
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Resolved delays associated with landscaping operations.
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Fixed occasional placement of "deadwood" mission trees outside the map boundaries.
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Addressed machinery compatibility for the "planting soybeans" mission.
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Fixed issues preventing mission progress in fieldwork tasks.
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Resolved mod filter refresh problems in crossplay mode under the mods overview.
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Added an option for round shape terrain paint brushes.
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Fixed texture flickering on the sunflower silo.
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Addressed missing income from solar panels on various placeables.
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Fixed issues with weeder wheels damaging crops.
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Improved synchronization of winches when attached to more than three trees.
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Enhanced the advanced graphics settings menu.
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Improved validation for filling water trailers from smaller water sources.
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Improved efficiency of forestry mulchers in removing stumps.
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Enhanced the visualization of guidance steering lines.
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Improved wave simulation effects on rice fields.
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Accelerated fill speed for larger water tanks.
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Increased the height of sawmill trigger points to accommodate taller trailers.
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Removed collision detection on the limestation pipe to support larger trailers.
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Fine-tuned steering sensitivity on gamepads introduced with version 1.3.0.0 and expanded available settings range.
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Limited straw buffering in combines to avoid overflow in congested areas.
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Enhanced performance for different types of foliage.
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Made various improvements to the AI workers assigned to field tasks.
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Improved functionality for Go-To AI workers.
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Enhanced localization accuracy and consistency.
- Made various visual enhancements to several machines.
Map Specific Updates and Fixes:
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Hutan Pantai: Resolved the issue of being unable to place buildings on farmland plot number 60.
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Riverbend Springs: Disabled bee sound effects while inside vehicles.
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Zielonka: Added additional pathfinding splines to aid Go-To AI workers.
- Significant enhancements to overall game stability.
New Features:
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Introduced Massey Ferguson Prime Twine & Netwrap+ as branded consumables.
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Added JD wheel weight support compatible with Groundking and TM1000 wheels.
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Included graphic setting for controlling foliage LOD (level of detail) distance, to extend view distances for foliage without significantly impacting performance.
- Added visible checkmarks in the mods overview to indicate downloaded mods.
Modding Enhancements:
- Introduced "shallowWaterSimulation" specialization for placeables to simulate water effects.
