Bug Fixes and Updates:
We now support launching the game with certain GPUs that are compatible only with DirectX 12 feature level 11 (e.g., the Geforce 700 series). Please be aware that this may fall below the official minimum requirements, potentially impacting performance and stability.
Disabled destruction of poplar when driven over.
Resolved an issue where the “Gone but not for cotton” achievement (sell 40 cotton bales) was not correctly saving progress.
Addressed the “Trailer fill limit reached” icon not consistently displaying for clients.
Corrected the appearance of beetroots on conveyor systems.
Fixed discrepancy in the clip distance on the large windmill.
Adjusted color selection on Geringhoff headers.
Ensured that cut trees damaged by twisters are saved correctly.
Resolved the removal of weeds in dynamic husbandry environments.
Corrected overly dark display of effect particles in specific scenarios.
Adjusted guidance steering working width on the Agrio Dino II.
Addressed delays in landscaping actions.
Fixed “deadwood” mission trees being sometimes located beyond the map boundary.
Rectified issues with the “planting soybeans” mission involving incompatible equipment.
Fixed non-progressing fieldwork missions in certain situations.
Addressed the mod filter for crossplay not refreshing correctly in the mod menu.
Provided an option to switch to a round shape for the terrain paint brush.
Resolved texture flickering issue on the sunflower silo.
Ensured that configurable solar panels on various placeables generate income.
Corrected behavior of certain weeder wheels that were destroying crops.
Fixed synchronization issues when more than three trees are attached to a winch.
Enhanced the advanced graphic settings menu.
Improved the ability to fill water trailers from smaller sources.
Enhanced forestry mulchers for better stump removal.
Improved visualization of guidance steering lines.
Enhanced wave simulations on rice fields.
Increased the filling speed from the larger water tank.
Raised the height of sawmill unloading triggers to accommodate taller trailers.
Removed limestation pipe collision to support higher trailers.
Adjusted gamepad steering sensitivity, introduced with update 1.3.0.0, and expanded the settings range.
Limited the amount of straw buffered in combines to prevent large piles when exiting a blocked area.
Better Performance for Various Foliage Types
Numerous Enhancements for Field AI Workers
Multiple Improvements for Go-To AI Workers
Various Localization Fixes and Enhancements
Numerous Visual Adjustments on Several Machines
Hutan Pantai: Fixed issue preventing building placement on farmland 60.
Riverbend Springs: Disabled bee sounds while inside vehicles.
Zielonka: Added extra paths for Go-To AI workers.
Significant Advancements in Game Stability
New Features:
Massey Ferguson Prime Twine & Netwrap+ are now introduced as branded consumables.
Support for JD wheel weight on Ground King & TM1000 wheels.
Added graphic setting to control the foliage LOD distance, allowing an extended view of foliage without significantly affecting performance.
Visible checkmark for downloaded mods in the mods overview.
Modding:
Introduced “shallowWaterSimulation” placeable specialization to facilitate simulated water in placeables.