Changelog:
[ Misc ]
- As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
- Fixed the XP progress bar not filling to the end when ranking up.
- Improved shutdown sequence of official servers when rolling over to the latest version.
[ Maps ]
Dust II
- Fix for VPhysics Displacement bug
Nuke
- Fix for VPhysics Displacement bug
- Removed invisible collision that could block shots between ramp and toxic on Bombsite B
Vertigo
- Post-Major gameplay update:
Bombsite A:
- Removed forklift at bottom of lower A ramp
- Tightened doorway leading to lower A ramp slightly
- Closed gap in wooden fence by A site crane
- Added new side-path from scaffolding to A site
- Made scaffolding wider
- Removed lower exit from scaffolding
- Closed one of the exits from CT elevator room to A site
- Moved drywall stack in exit from elevator room to A site
- Widened tall cover on A site
Bombsite B:
- Widened entrance to B site from CT spawn
- Added blockers to ends of outer walkway around B site
Other:
- Removed dark cubby by HVACs near T spawn
- Removed door in mid, cleaned up mid geometry
- Blocked gap in sandbags on lower A ramp
- Re-colored bombsite boxes to red
- Sliced corner in top mid
- Removed boxes in CT spawn
- Brightened interior lights overall