CS:GO update from 8/18/2017

[GAMEPLAY]
— Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
— Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
– Slightly improved accuracy when firing several shots rapidly.
– Substantially reduced accuracy while moving.

[PERFECT WORLD]
— Prime status is now immediately granted to Perfect World accounts with identity verification.
— Enabled support for custom avatars in game.
— Enabled access to the developers console.

[MISC]
— Overhauled internal weapon data representation. (Thanks SlothSquadron and koga0995 for spotting unintended changes).
— Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
— Fixed an issue where sniper bots didn’t like the Scar20 (Thanks BOT Vitaliy!).
— Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
— Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
— Fixed an issue where attempting to drop undroppable items (like grenades) would count the item’s value towards the player’s “donations” for the round.
— Fixed a rare issue that could cause players to show incorrect holstered weapons.
— Fixed an issue where decoy grenades could make sounds from the wrong weapon.
— Fixed “buy” console command to list all options instead of being a hardcoded help string.
— Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver).
— Fixed a memory leak related to spectating.
— Adding ability to initiate trades from friend’s context menu.
— Improved map load times in some circumstances.

1.35.9.9, cs go, update

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