DICE 3D modeler and tech artist Kristi Alvarado is celebrating in the present day as she prepares for the launch of Star Wars: Battlefront II, comforted by the data that every one of her beautifully-rendered fashions and textures shall be ignored after EA ruined every little thing.
DICE 3D modeler and tech artist Kristi Alvarado is celebrating in the present day as she prepares for the launch of Star Wars: Battlefront II, comforted by the data that every one of her beautifully-rendered fashions and textures shall be ignored after EA ruined every little thing.
Alvarado, who spent dozens of hours ensuring the shader mannequin on Stormtrooper armour was an ideal reproduction of the looks within the authentic Star Wars trilogy, was wanting ahead to folks appreciating her talent and committment.
However, she says that two or three weeks of countless protection describing intimately how EA fucked up, after which two extra weeks of protection analysing that fuck-up within the broader context of the business, is a “close second” to being celebrated to your exhausting work. Talk about being grateful for what you’ve obtained!
In truth, this serene recreation developer says she welcomes the continued controversy.
“I always wanted to work on something that people would remember,” defined Alvarado to Point & Clickbait. “I guess I was hoping it would be remembered as a visual treat for fans, but being remembered for the publisher fucking up the monetisation system so bad they need to backflip on it before the game even launches is okay too. I guess.”
Inspiring! As massive publishers crowbar an increasing number of extreme monetisation programs into their AAA titles, the video games business goes to wish extra gifted and well-adjusted builders like Alvarado to maintain the dream alive.
SHARE to thank EA for his or her colossal fuck-up!
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