Last September, Telltale Games named former Zynga exec, Pete Hawley, as their new CEO and it wasn’t lengthy earlier than Hawley began shaking issues up.
Just earlier than Christmas, Telltale Games was hit with a wave of layoffs as the corporate underwent “restructuring” and it now appears they’re rehiring, with new gameplay mechanics in thoughts.
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Speaking to GamesBeat final yr (by way of Resetera), Hawley revealed Telltale Games are engaged on a brand new IP, alongside new gameplay, however no additional info was given about what these new gameplay mechanics may entail.
“Getting into 2019 we’ll have some new IP to talk about, some original IP, and new gameplay too”, Hawley defined to GamesBeat. “The next couple of years, we’ll be locking in the road map soon and we’re really excited about it.”
However, due to a job listing for a Gameplay Designer on Telltale’s official web site, we might have a greater concept of the route the corporate is taking because the submit describes how Telltale “embraces new technologies” and is searching for to “expand [their] repertoire of innovative mechanics and gameplay.”
“The Gameplay Designer will focus mainly on creation and polish of new player abilities and game systems,” the commercial reads. “The ideal candidate has worked in Unity across a number of genres, with an eye for designing great player experiences. A passionate interest in high-quality narrative is a must.”
What’s fascinating about that is the request for somebody who’s expert within the Unity recreation engine. Previously Telltale Games have used their very own recreation engine, known as Telltale Tool, for each considered one of their video games. Switching the the Unity engine may recommend a transfer in the direction of increased high quality 3D video games, a deviation from the Telltale we’re used to.
The tasks of the place additionally spotlight potential future modifications, as the corporate is trying to find somebody with “emphasis on player experience, and traditional game feedback/control, i.e. mini-games, action beats, inventory and role-playing systems”.
This may recommend the corporate is making a transfer again in the direction of conventional point-and-click journey video games, however within the trendy period, or heading in the other way and giving gamers extra autonomy over characters and their tales.
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