An upgrade to Team Fortress 2 has actually been launched. The upgrade will certainly be used instantly when you reboot Team Fortress 2. The significant modifications consist of:
- Added check to make Mann vs. Machine intruders unsusceptible to pushback while leaving their generate
- Added -unrestricted_maxplayers to elevate the maxplayer matter to 100 (function is in need of support and also not suggested)
- Fixed VSH and also various other player-destruction gamemodes dripping their HUDs right into each other
- Fixed Saxton Hale’s tools turning up as being brought by an incorrect/invalid gamer in VSH
- Fixed Saxton Hale’s tools in some cases turning up as void in VSH
- Fixed an accident that can happen when altering from VSH to an additional map
- Fixed an accident that can happen pertaining to MP3s on VSH maps
- Fixed an accident that can happen when making use of altering version information setup or making use of r_flushlod
- Fixed an accident when going in between 2 sv_pure web servers with maps loading custom-made web content
- Fixed altering version information setup or making use of r_flushlod not constantly working
- Fixed jam-packed substitute materials/textures/models in a custom-made map can leakage right into various other maps or making as wireframe
- Fixed custom-made bit bypasses not being refilled on web servers without sv_pure
- Fixed game setting summaries for a few of the summer season map stamps
- Fixed ingrained workshop map soundscripts not being filled on customers (neighborhood solution from ‘Jakub’ (ficool2))
- Fixed an accident when making use of the game_ui entity and also gamers discconnecting (neighborhood solution from ‘Jakub’ (ficool2))
- Fixed teleporter bit results (neighborhood solution from ‘Jakub’ (ficool2))
- Updated/Added some event medals
- Updated cp_altitude
- Increased dimension of C capture location
- Reduced first round timer from 6 to 5 mins
- Increased max round timer size from 6 to 8 mins
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various aesthetic solutions and also changes
- Updated koth_cascade
- Various gamer and also projectile crash solutions
- Various aesthetic solutions and also changes
- Adjusted resupply locker placements
- Updated cp_steel
- Fixed absent glass from bullet obstructed home windows
- Removed some even more ceiling light crashes
- Improved clipping around B -> C structure
- Small security enhancement to Blu flank terrace to B
- Some added block bullets around B flooring
- Updated pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile crash pest around the haul lift track
- Fixed an instance where the haul cart can obtain stuck at the base of the lift
- Various clipping solutions
- Various aesthetic solutions
- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- The manuscript no more requires mp_winlimit and also mp_maxrounds to 0
- Community web servers currently can broaden the Script by producing a brand-new documents at scripts/vscripts/vsh_addons/main.nut
- Community web servers currently can pick the following Hale by means of SetNextBossByEntity, SetNextBossByEntityIndex and also SetNextBossByUserId features
- The Diamondback currently gets 2 assured crits upon backstab
- Hale’s assaults currently puncture via damages absorption of the Wrangler guard
- Hale will certainly currently get a training alert if they have not carried out a Brave Jump throughout the very first 30 secs of a round
- Fixed insects connected to Your Eternal Reward’s on-backstab camouflage
- Fixed Festive Eyelander not acquiring heads on-hit
- (Hopefully) Fixed Hale in some cases showing up to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some gamers being incapable to punch as Hale (“A-posing”)
- Fixed Hale vanishing when the game attempts (and also stops working) to gib him
- Both sides passing away at the same time currently counts as Stalemate
- Updated vsh_skirmish (added modifications)
- Added an online feed to the workplace
- Improved clipping in numerous locations