A new update for Team Fortress 2 has been released. This update will be applied automatically once you restart the game. The key changes are as follows:
- Reverted the BLU Scout pants fix due to conflicts with several existing cosmetics.
- Updated the Fleet Commander again to resolve import issues from the last update.
- Modified the Phantom Plague and Haunting Haze Unusual effects to correct their sometimes incorrect spawning location.
- Updates to cp_freaky_fair:
- Addressed issues related to game mode logic:
- Reimplemented a check that verifies if a player is actively purchasing upgrades at a station.
- Introduced a custom system to refund upgrades, aiming to resolve inconsistencies both within a round and across different rounds.
- Implemented logic to address mismatches in recorded versus actual currency values when exiting the upgrade trigger without accepting de-bought upgrades.
- Reverted code concerning Ghosts and Sentry Busters to fix bugs preventing their effects from being properly removed.
- Added a mechanism to forcibly eliminate players in specific cases where surviving as a Sentry Buster past their explosion was possible (Thanks MilkMaster!).
- Enhanced the logic that checks the application of new potion effects to prevent overlapping issues.
- Fixed issues with sniper and demo shields not correctly resetting upgrades.
- Resolved issues with canteens not clearing their values during refunds when not equipped.
- Increased the skybox height.
- Adjusted the capture time for the last point from 6 seconds to 7 seconds.
- Modified some clipping to prevent giants from building on rooftops.
- Smoothed out a surface irregularity (Thanks Midnite!).
- Addressed issues related to game mode logic:
- Updates to zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods:
- General Improvements:
- Re-encoded all Zombie Infection sound effects to .WAV format:
- This resolves issues with sound effects not playing correctly and causing errors in the console.
- Re-encoded all Zombie Infection sound effects to .WAV format:
- General Improvements:
- Bug Fixes:
- Fixed a bug where Sniper’s Spit Pool inflicted more damage than intended.
- Resolved a bug causing team names to display incorrectly in mp_tournament mode.
- Fixed an issue where the Engineer sometimes screamed like a charging Demoman while throwing an EMP Grenade.
- Zombie Updates:
- Sniper’s Spit Pool damage against Survivors no longer stacks when standing in multiple zones.
- Removed Zombie Heavy’s immunity to Critical Hits.
- Increased Zombie Heavy’s maximum health to 525 (from 450).
- Increased Zombie Pyro’s maximum health to 250 (from 175).
- Zombie Pyro now drops a medium health kit upon death.
- Survivor Updates:
- Crossbow weapons no longer receive a flat damage multiplier against Zombies.
- The B.A.S.E Jumper can no longer be deployed by the last three survivors.
- Jumper Weapons can no longer store reserve ammunition.
- Additional updates to zi_murky:
- Added more respawn room triggers around the new spawn zones.