An update for Team Fortress 2 has been released. It will be automatically applied once you restart the game. Key updates include:
- Included missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Implemented VScript support for the HIDEHUD_MATCH_STATUS flag to conceal the Match Status panel
- Introduced a borderless window option in video settings
- Incorporated bicubic lightmaps from the Half-Life 2: 20th Anniversary Update
- Implemented radial fog from the Half-Life 2: 20th Anniversary Update
- Added Steam Networking support
- Updated the default server name for listen servers to include the player’s name
- Set the game to launch in its native resolution by default instead of 640×480
- Client-side prediction improvements to address ‘jank’/rollback in some scenarios
- Resolved a prediction issue where the player’s input-based movement wasn’t considered in non-player actions when the client moved the player
- Enhanced prediction for movement on props and other entities
- Adjusted certain client-side entities to only produce local prediction errors
- For instance, a viewmodel prediction error won’t result in a player prediction error
- Corrected prediction of viewmodel sway
- Fixed a prediction issue with weapon idle animations
- Corrected issues with certain breakable props not gibbing properly
- Fixed an issue where certain variables like position weren’t updated correctly to align with the server in some situations
- Corrected a subtle out-of-sync problem between client/server for player’s base velocity (e.g., conveyors, moving objects)
- Resolved an issue allowing players to spam duel cancellation messages for a non-existent duel
- Fixed issues with joining community servers through Steam invites or game info
- Corrected lighting position errors for cosmetic items, weapons, and viewmodels (thanks to a community fix from ficool2)
- Adjusted the Equipped label overlapping attribute icons in the loadout menu (thanks to a community fix from Lindon)
- Resolved issues with props and team colors when taunting with Australium weapons
- Fixed Voices from Below effect malfunction when taunting with the Highland Hound set
- Resolved player voice commands being abruptly cut when entering shallow water
- Corrected the wrong number on the Geneva Contravention achievement icon
- Ensured the Military Style for The Surgeon General remains semi-visible at all angles
- Fixed missing BLU team material for certain classes with That ’70s Chapeau
- Corrected the Spanish-Latin America language option displaying as English in the Settings menu
- Fixed the MOTD dialog not functioning for Spanish-Latin America
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use ‘stickybomb’ instead of ‘pipebomb’
- Adjusted equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to resolve unnecessary conflicts
- Updated Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
- Enhanced optimization in koth_overcast_final
- Updated ctf_applejack
- Implemented block bullets to some stores
- Unblocked a window at mid, allowing Snipers to shoot across the central hut
- Removed the missing texture in BLU spawn
- Added a friend to a chicken, celebrating friendship
- Updated cp_fortezza
- New radio model for spawn rooms
- Changed sentry shack ammo pack on last to a medium pack
- Modified health pickups throughout the map
- Adjusted kill volume on cap A double doors for visual consistency
- Enhanced bot support (Thanks Star Bright)
- Conducted a detail pass
- Updated pl_patagonia
- [Stage 1]
- Resolved RED bots stuck attempting an impossible jump on stairs outside spawn
- Fixed the cart not capping the first point on rare occasions
- [Stage 2]
- Improved optimization
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
- Corrected the 3D skybox appearing pitch black for players using mat_hdr_level 2
- [Stage 3]
- Enhanced optimization
- Fixed Wrap Assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
- Removed the platform above the open choke of the final point
- Added an additional pathway to the window overlooking the final point’s open choke
- Resolved RED bots getting stuck on a solid fence outside the RED spawn
- Corrected the 3D skybox appearing pitch black for players using mat_hdr_level 2
- [Stage 1]

