Team Fortress 2 Update from October 16, 2026
A Team Fortress 2 update is now available. It will be applied automatically the next time you restart the game. The main changes are:
- Fixed several maps that were failing to record play time accurately
- Corrected the alpha channel on the refreshed Cozy Camper backpack image
- Updated cp_holyhell
- Fixed the BLU-side skybox not rendering for players with HDR enabled
- Refined the art pass on the RED side
- Refined the art pass on the middle point
- Spells are now enabled and respawn permanently on the side of whichever team has lost the middle point, and this can swing in either direction
- Shortened the round timer to 5 minutes
- Once a team has held middle for 5 minutes, the map no longer ends in a stalemate. Instead, every spell becomes a rare variant and respawns extremely quickly. When a point is captured during this phase, the spells revert to normal
- Shortened respawn wave times
- Gargoyles now spawn only near the middle point
- Improved performance and optimization
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed player models appearing invisible in DX8
- Fixed the tiling HUD icon for the Heal ability
- Fixed an incorrect number display in the “Auto-spawn” text of the spawn picker
- Reworked the Zombie Engineer’s Beacon
- Beacons placed in tight spaces no longer break instantly and will instead settle in the nearest valid location
- Fixed thrown toolboxes appearing off-center
- Thrown toolboxes now break on contact with any clip brush if no valid location can be found nearby
- Reduced the Zombie Sniper’s Spit cooldown from 9 seconds to 6 seconds
- Reworked the Zombie Pyro
- Raised melee damage from 45 to 65
- Sticky Spew now inflicts a 20% movement slow
- Standing in puddles of sticky spew adds a further 20% movement slow
- Sticky spew puddles are now larger
- Increased the movement slow on a spewed Demoman shield from -60% to -70%
- Humans coated in sticky spew now take on a purple tint instead of black
- The Zombie Pyro’s death explosion now deals 50 damage, ignites victims with afterburn, and reduces both the Pyro and its victims to ash
- Fixed the Zombie Heavy bursting into rock gibs while not holding a rock
- Fixed the Homewrecker being unable to destroy EMP grenades
- Updated the Zombie Demoman charge kill icon
- Replaced the Zombie melee impact sounds with fist hits instead of the squelchy Unarmed Combat sound
- Fixed the Zombie Spy dealing more damage than intended
- Fixed queue events involving certain zombie abilities
- Fixed Zombies occasionally moving slowly after using an ability
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