Team Fortress 2 Update from October 16, 2026

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A Team Fortress 2 update is now available. It will be applied automatically the next time you restart the game. The main changes are:

  • Fixed several maps that were failing to record play time accurately
  • Corrected the alpha channel on the refreshed Cozy Camper backpack image
  • Updated cp_holyhell
    • Fixed the BLU-side skybox not rendering for players with HDR enabled
    • Refined the art pass on the RED side
    • Refined the art pass on the middle point
    • Spells are now enabled and respawn permanently on the side of whichever team has lost the middle point, and this can swing in either direction
    • Shortened the round timer to 5 minutes
    • Once a team has held middle for 5 minutes, the map no longer ends in a stalemate. Instead, every spell becomes a rare variant and respawns extremely quickly. When a point is captured during this phase, the spells revert to normal
    • Shortened respawn wave times
    • Gargoyles now spawn only near the middle point
    • Improved performance and optimization
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed player models appearing invisible in DX8
    • Fixed the tiling HUD icon for the Heal ability
    • Fixed an incorrect number display in the “Auto-spawn” text of the spawn picker
    • Reworked the Zombie Engineer’s Beacon
      • Beacons placed in tight spaces no longer break instantly and will instead settle in the nearest valid location
      • Fixed thrown toolboxes appearing off-center
      • Thrown toolboxes now break on contact with any clip brush if no valid location can be found nearby
    • Reduced the Zombie Sniper’s Spit cooldown from 9 seconds to 6 seconds
    • Reworked the Zombie Pyro
      • Raised melee damage from 45 to 65
      • Sticky Spew now inflicts a 20% movement slow
      • Standing in puddles of sticky spew adds a further 20% movement slow
      • Sticky spew puddles are now larger
      • Increased the movement slow on a spewed Demoman shield from -60% to -70%
      • Humans coated in sticky spew now take on a purple tint instead of black
      • The Zombie Pyro’s death explosion now deals 50 damage, ignites victims with afterburn, and reduces both the Pyro and its victims to ash
    • Fixed the Zombie Heavy bursting into rock gibs while not holding a rock
    • Fixed the Homewrecker being unable to destroy EMP grenades
    • Updated the Zombie Demoman charge kill icon
    • Replaced the Zombie melee impact sounds with fist hits instead of the squelchy Unarmed Combat sound
    • Fixed the Zombie Spy dealing more damage than intended
    • Fixed queue events involving certain zombie abilities
    • Fixed Zombies occasionally moving slowly after using an ability

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