Baldur's Gate 3 Hotfix 29 console mod limit

Baldur’s Gate 3 Hotfix 29: 100-Mod Console Limit Explained

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Baldur’s Gate 3 Hotfix 29 introduced a limit of 100 active mods on consoles on November 21, 2024. Larian Studios said large mod lists could push console file limits, leading to slow loading, weaker performance and crashes. The cap applies to console saves and also matters when a save moves between PC and console.

What Hotfix 29 changed on consoles

PS5 and Xbox players can keep using the in-game mod browser, with as many as 100 mods active for a console save. Larian recommends keeping only the mods used in the current playthrough. The studio continues to test console submissions, and a mod must meet its guidelines and pass testing before approval.

The patch also fixed an Xbox crash that could occur when the game was suspended while a player moved through multiplayer lobby settings. This fix was separate from the mod cap.

How the limit affects cross-saves

When Hotfix 29 first arrived, a console save with more than 100 active mods could not be loaded. Players who also had access to the save on PC could reduce the active mod count there, then try the save again on console. The console limit still had to be respected even when the mod list was managed on PC.

The follow-up fix for older saves

Larian released a follow-up console fix on December 4, 2024. It lets affected players attempt to open older saves after previously active mods are disabled. Players can then resubscribe to as many as 100 of those mods.

A saved game can depend on files supplied by a particular mod. Removing one of those dependencies may still produce crashes or gameplay problems. Larian suggests first trying to load without lower-impact additions such as dice skins, face cosmetics and mods that add items. Keeping a record of the original load order can make troubleshooting easier.

How console mods are reviewed

The video below explains the technical checks and curation work behind console mods. It remains relevant for understanding why console releases are tested before they appear in the in-game browser.

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Larian explains how mods are prepared and tested for consoles.

Read the Hotfix 29 notes, the December 4 follow-up and the official modding guidelines.

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