An upgrade to Team Fortress 2 has actually been launched. The upgrade will certainly be used immediately when you reboot Team Fortress 2. The significant modifications consist of:
- Fixed a customer collision pertaining to the dispenser and also the current enhancement of -unrestricted_maxplayers
- Fixed the flooring fragments for the Pastel Trance Unusual taunt result occasionally attracting complete white
- Fixed Sourcetelevision not tape-recording in-game conversation for Mann vs. Machine protectors
- Added SetStepHeight and also SetMaxJumpHeight inputs to the base_boss entity
- Updated the Beaten and also Bruised aesthetic thing
- Fixed a drifting triangular when gearing up the Ultra Violence design on Sniper
- Reduced the clipping for Soldier and also Sniper
- Updated Clubsy The Seal to be an assister in Pyrovision
- Updated the models/materials for the Brimmed Bootlegger and also Prohibition Opposition to deal with clipping, skinning, and also UV concerns
- Updated/Added some event medals
- Updated Taunt: The Head Doctor
- Fixed skinning on reduced LODs
- Fixed group coloring for both groups
- Adjusted computer animation to decrease prop clipping
- Updated Taunt: The Road Rager
- Fixed skinning on reduced LODs
- Adjusted computer animation on wheels to much better match personality motion
- Updated pd_selbyen
- Fixed door stuck make use of
- Major optimization enhancements (many thanks yrrzy!)
- Added/relocated some func_occluders
- Hinting modifications
- Added skyboxes and also func_areaportals to different locations much better
- Added func_areaportalwindows to dump generate structure insides
- Turned some tiny brushes right into func_details
- Adjusted some prop fades
- Fixed mild imbalance of the yellow facility structures roofing system framework
- Better lights under the anchors
- Minor outlining modifications
- Updated cp_steel
- Added added clipping where required
- Fixed some home windows clip and also journey areas
- Adjusted Red respawn base times to not discuss 10 (might reach 11 and also 12)
- Capture factor HUD format currently matches its map kin (Gravelpit and also Sulfur)
- Updated map food selection photos to the here and now day (1970)
- Reduced one-way door rate to quit expeling gamers right into orbit
- Rebuilt B Red generate leave to a cleaner design to minimize generate capturing and also possible outdoor camping
- Fixing some props that discolor prematurely
- Moved tool healthpack sideways in between D->E to prevent unintentional pick-ups
- Reduced rate of hand rails implementation so it does not surpass the bridges in the uncommon instance that Blu records C and also D in fast sequence
- Updated koth_synthetic_event
- Brightened and also levelled lights in play area
- Fixed missing out on soundscape
- Fixed missing out on information sprites
- Minor information modifications
- Updated pl_venice
- Added brand-new leave for preliminary Blu generate
- Added brand-new porch exterior Attic area over Point B
- Added brand-new porch inside close to Point D
- Moved door on porch near Point A (Thanks Billo)
- Bridges currently have strong side wall surfaces
- Raised bridge is currently much less high
- Small structure alongside increased bridge is currently taller
- Added cover at Point C
- Slightly readjusted porch over Point D
- Fixed having the ability to put turrets over Point D
- Initial Blu generate doors currently close
- Replaced fencings at Blu generate with buoys
- Removed some indoor props near Point D
- The haul currently sinks
- Moved some health and wellness and also ammunition about
- Updated navmesh
- Lots of small insect repairs
- Lots of small various other modifications
- Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and also vsh_tinyrock
- Failing to catch the factor in 3 mins after it opens up cause Stalemate
- Powerjack, Ali Baba’s Wee Booties and also Bootlegger on-kill impacts currently function on-hit
- Hale’s capacities currently obtain impacted by Vaccinator resistances
- Fixed Ubercharge price benefit using just with the Ubersaw
- Fixed self-damage checking in the direction of Airstrike benefit rockets and also Frontier Justice retribution crits
- Fixed Natasha and also Huo-Long Heater having inaccurate damages charge
- Community web servers currently can broaden the Script also additionally by developing a brand-new data at scripts/vscripts/vsh_addons/main_pre.nut. While formerly included main.nut obtains performed last, main_pre.nut obtains performed before a lot of the Script.
- Updated vsh_skirmish (added modifications)
- Fixed an out of bounds make use of
- Fixed not having the ability to wall surface climb specific trees generally field