Star Wars Jedi: Fallen Order will play like Metroid or Zelda, not Dark Souls

EA lastly lifted the lid on its newest Star Wars game Jedi: Fallen Order on the Star Wars Celebration occasion over the weekend, with a CGI trailer introducing us to most important character Cal and displaying off quite a lot of the game’s story points – however no gameplay.

Rumours abounded that the game can be modelled after Dark Souls, with difficult lightsaber fight, however apparently that won’t be the case. According to the game’s director Stig Asmussen at Respawn – who beforehand labored on Sony’s God of War sequence – Jedi Fallen Order really takes affect from Nintendo’s Metroid and Legend of Zelda games, and isn’t “super punishing” like Dark Souls.

While the game could have “thoughtful combat” – because it was described throughout the panel reveal after the game’s trailer – and would require gamers to determine weaknesses in opponents and “figure out what tools that you have in your skill set to best take them down”, it won’t be as unforgiving as a From Software title. “Players have to be able to just pick it up,” Asmussen says.

This info was revealed in an interview with Press Start, and Asmussen straight cites Nintendo’s Metroid Prime and The Legend of Zelda: The Wind Waker as inspirations. “If you look at a game like Zelda Wind Waker, as you get different abilities, each enemy is crafted in a certain way, or even Metroid, or something like that, the enemies are crafted in a certain way that once you upgrade, you can think about how you’re going to approach them differently, and maybe they aren’t as big a challenge as they were at one point.”

The comparability to Nintendo’s Metroid games was backed up by EA’s group specialist Jay Ingram – who mentioned on Twitter that whereas Jedi Fallen Order wouldn’t be an open-world game, there can be “opportunities to re-explore locations”. He then added that Cal’s upgraded talents will enable him to “access places he couldn’t formerly go” – a trademark of a Metroidvania-style game.

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We already know a good quantity about Jedi Fallen Order – corresponding to that it won’t have any microtransactions or even DLC – however the one relatively main piece we’re lacking is the way it’ll really play. We’ll presumably discover out extra at EA’s E3 occasion, as Ingram says that’s once we’ll get to see some gameplay eventually. Hopefully.

 
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