We all know Star Citizen has ridiculous ambitions, but it surely’s changing into obvious simply how deep its obsession with realism goes. In the most recent Around the Verse video, there’s a minute section devoted to creating plausible drinks.
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While videogame water has appeared wonderful for some time now, drinks simply by no means do. Wolfenstein: The New Order might be the most effective we’ve seen, once you’re carrying drinks via a practice carriage and the liquid is swilling round as you progress. Star Citizen is taking this to the following degree, although.
Not solely will drinks react to a ingesting NPC’s actions, however it’ll additionally register a planet’s gravity and behave accordingly. Now that’s consideration to element.
The video is definitely primarily about derelict ships, which you’ll find in house and in addition on the procedural moons Cloud Imperium Games confirmed off of their last video. As you’d anticipate, there’s an analogous obsession with the main points right here, too.
While moons are procedural, the group bodily scouts out areas for factors of curiosity utilizing the editor, sweeping throughout a planet to discover a canyon, a waterfall, of maybe only a hill the place the solar hits the ship excellent.
From there, they be sure derelict ships are arrange uniquely, and with a distinct function – some may now be jury-rigged houses for NPCs, one other could be a bandit hideout, you may discover one which’s nonetheless burning from a crash, or maybe one is a entice. Whatever their function, every could have a narrative that you may parse with environmental clues.
Depending on the surroundings, they’ll have totally different shaders, too. If you land on a desert planet, anticipate these deserted machines to be caked in sand, whereas wrecks on frozen planets will glisten within the snow. Have a watch above.
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