Say goodbye to Rainbow Six Siege’s earmuff hitboxes

Say goodbye to Rainbow Six Siege’s earmuff hitboxes

Rainbow Six Siege’s replace 2.2.1 is at the moment reside on the technical take a look at servers, and one of many key adjustments is the refactoring of hitboxes such that hits will solely register in the event that they join with the human physique, somewhat than the (usually cumbersome) tools that Rainbow Six Siege’s operators put on. 

New to Ubi’s tactical shooter? See our information to Rainbow Six Siege’s operators.

Ubisoft have now shared a bit extra element on this in a new announcement, explaining why the choice was taken.

Basically, operators want a little bit of visible aptitude to distinguish them from each other and to let Ubi’s artists get inventive. With hitboxes extending to their tools, imbalances started to come up: “A good example of this is Frost’s collar, which we ended up removing from her hitbox because it made her too easy to hit.”

That, in flip, led to inconsistency and confusion about which elements of newer operators would register harm, resulting in Ubi’s concept to make solely the physique weak. The subsequent section of adjustments will add suggestions of a unique sort in case you hit elements of the operator that are not receiving harm: “so in case you hit a metallic accent (like IQ’s headset), you will see a spark visible impact and listen to a ricochet sound.”

There’s no ETA on that second change, however replace 2.2.1 is because of hit the reside sport tomorrow. For extra on what it contains, click on here.

 
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