Review: Rocket League Races To Next-Gen Consoles This Week

Rocket League grew to become one of many premier multiplayer games of this technology, and the enjoyable continues on the following gen. The now free-to-play title launches this week for Xbox Series X and PlayStation 5 with next-gen upgrades to make it hearth on all cylinders. 

The first bit of excellent information is that your Rocket Pass stock and development carries over to next-gen variations by way of your Epic Games Account. That’s nice, given the sheer quantity of automobiles and cosmetics to hit the game through the years. 

A post on the game’s official weblog breaks down the graphical and efficiency options for every console. While next-gen Rocket League boasts quicker load occasions and higher split-screen efficiency throughout the board, every platform has its personal particular person efficiency variations: 

PlayStation 5: Rocket League will function 4K decision (checkerboard) with HDR at 60 FPS at launch. That’s just about it. 

Xbox Series X: Like the PS5, it sports activities 4K decision at 60 FPS with HDR at launch. However, an replace coming later this yr will add a “Video Quality” function permitting gamers to decide on between emphasizing game high quality or efficiency. Selecting Quality maintains the aforementioned visible/efficiency specs. The Performance choice bumps the game to 120 FPS with HDR however knocks the decision all the way down to 2688×1512, or roughly 70% of full 4K. 

Xbox Series S: 1080p decision with HDR at 60 FPS at launch and also will obtain the Video Quality function. The Performance setting runs Rocket League at 120 FPS with HDR by dropping the decision to 1344×756 or 70% of full 1080p. Quality maintains the default decision setting. 

Rocket League is obtainable now for Xbox Series X/S and November 12 for PlayStation 5. Check out our assessment of the game here. Andrew Reiner additionally wrote an incredible opinion piece discussing how Rocket League grew to become a welcome escape throughout the pandemic. 

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