The aesthetics of synthwave, if not the music itself, have loved the occasional resurgence for the reason that music style first appeared within the 1980s. Now is a kind of instances, thanks largely to web memes and a sure inherent cultural stickiness that the neon-on-black look has. Hypergun is the most recent game to financial institution closely on that look, and it’s out now on Steam.
Like the neon-drenched games which have come down this highway earlier than, Hypergun brings a wholesome degree of irony with it – in any case, we are able to’t absolutely acknowledge {that a} retro model was cool and not using a wink and a nod, proper? You’re Dewey Owens, an intern at DevTech Labs who spends his spare time frolicking about in DevTech’s fight simulation program making an attempt to construct the last word weapon – the Hypergun, if you’ll.
This means procedural ranges and modular weapons, which you get to slap collectively as you decide up parts. Again, this isn’t precisely uncharted territory – you’ve obtained hints of Borderlands, Heavy Bullets, Far Cry: Blood Dragon, and even Paranautical Activity all on show right here.
But Hypergun’s look is so drippingly extreme that it’s onerous to look away, even because the on-screen colours glow past their boundaries virtually sufficient to burn retinas.The weapons themselves appear to be kit-bashes – they’re skinny and spindly, like components screwed onto a skinny metallic body.
Here’s the trailer, if you wish to get a way of issues:
Components to your weapons embody 3D glasses and a banana (for some purpose), so once more, it’s not a game that’s at risk of taking itself too severely. Hypergun’s procedural ranges could all be completely different, but it surely does run into the difficulty of making quite a lot of completely different, random ranges that each one really feel principally the identical.
Still, it’s obtained two issues which can be essential for a shooter: Circle-strafing and magnificence. The humongous boss fights are simply icing on the cake.
Source