Remember Big Head Mode in ‘90s period shooters? Well, the “robot morphology” shooter Morphies Law turns that joke-y cheat into one in all its core mechanics.
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In Morphies Law, capturing an opponent causes you to steal a few of their physique mass. So say when you’re a sniper who retains touchdown headshots, your head will develop greater and larger for each headshot you land. You maintain capturing individuals within the legs? Your legs will continue to grow longer. Not solely does this drive gamers to alter their techniques primarily based on how nicely they’re doing, it provides these on the backside of the leaderboard a bonus as their lack of physique mass makes them a smaller goal.
These physique modifications additionally have an effect on how you progress across the map, with longer legs letting you bounce larger, whereas a bigger bum provides you further use of your butt rocket. That’s proper – as a substitute of a jetpack, Morphies Law has gamers boosting across the map through a thruster of their badonkadonk.
Rather than competing to get essentially the most kills, your common Morphies Law match is determined primarily based on the dimensions of your group’s big robotic avatar. It grows primarily based on the mixed physique mass of your group, which means you’ll be able to implement particular techniques to make your robotic develop bigger. You might all intention your opponent’s extremities, turning your avatar right into a lanky automaton. Friendly fireplace additionally works in another way, permitting opponents to distribute physique mass amongst themselves to enact a selected technique.
While it seems to be janky at first, Morphies Law is providing a contemporary tackle the group shooter. Plus, I can think about excessive stage matches will look hilarious – seeing these bobbleheads robots with big legs bunny hopping across the map. Morphies Law is launching on the Nintendo Switch this winter, with it coming to the PC a short time after.
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