- Tachi: the bonus damage perk activates only when moving faster than 90 kph.
Comment: this change affects the efficiency of the forward aimed weapons, making them less powerful than the intended side aiming setup. The average collision damage will be reduced as a result. Based on the initial statistical data, we’ve decided to implement those changes before players can obtain the weapon.
- Borer: the ramming damage bonus reduced from 25% to 10%.
- Buzzsaw: the ramming damage bonus reduced from 100% to 15%.
- Mauler: the ramming damage bonus reduced from 150% to 25%.
- Lacerator: the ramming damage bonus reduced from 50% to 25%.
- Charybdis, Harvester: the ramming damage bonus reduced from 100% to 40%.
Comment: those changes are due to the new ramming damage mechanic. After it was reworked, the saws began dealing higher and more consistent damage while ramming.
- Two victories are now required to complete the daily challenge in the “At gunpoint” and “Dronapocalypse” brawls instead of three.
- Fixed a rare bug when completing the first of the two daily challenges in the “At gunpoint” brawl did not unlock the second challenge.
- Restored the location height limit to the maps in the “Clan Wars” mode, as well as implemented various small fixes of the environmental objects on those maps.
- Fixed a bug when losing a part during the accelerated recharge of the “Yeti” module led to speeding up the recharge process.
- Fixed a bug causing incorrect sorting of parts by rarity at the “Crafting” workbench of the “Hidden threat” event.
- Improved the physical model of the “ST-M23 Defender” machine gun.
- Improved the model of the “RD-1 Listener” radar.
- Improved a number of in-game texts and icons.