Ken Levine is hiring somebody with FPS, open world, and “procedural artwork” experience

We haven’t heard a lot from Ken Levine since 2013’s BioShock: Infinite, however his renamed and restructured studio, Ghost Story Games, has been up and operating for some time now. We’ve solely heard the vaguest hints about their subsequent mission, however there are some clues to be present in a brand new job advert.

We can solely assume BioShock’s omission from our record of the best FPS games on PC is because of some nasal-voiced pedant arguing that “technically, it is a narrative sim.”

Ghost Story’s artwork and animation division are hiring a stage builder. Poring over the tasks and necessities, the next bullet-points stood out to us:

  • Tell deep and significant tales inside the atmosphere.
  • Unreal Engine four expertise, together with terrain/panorama modifying.
  • Experience in first-person shooters and semi-open (e.g., Borderlands/Shadows of Mordor) or open-world sport.
  • Deep data of and expertise with growth of FPS/motion/RPG/technique/immersive sim titles.
  • Passion for narrative first-person shooters a plus.
  • Traditional artwork expertise (determine drawing, panorama, animals, portray, composition, perspective, and so on.) a plus.
  • Understanding of procedural artwork techniques in video games

Some of those necessities cropped up in an earlier ad. The least we will surmise from all that is it is going to be a story-focused sport in-built Unreal four, possible with loads of motion and environmental storytelling. It’s tougher to say far more with confidence since virtually each main sport style is name-checked not less than as soon as, however shooters are referenced 3 times, and point out of open worlds is attention-grabbing. 

Based on scraps from latest talks at EGX Rezzed, and some time again at GDC, we all know Levine is aiming to experiment with the structure and replayability of narrative in video games, which probably explains the necessity for an understanding of “procedural artwork techniques.” Will some environments or property be algorithmically generated to replicate story developments, or selections?

You can test the job advert for your self here. Incidentally, Ghost Story say they’re tied for first place within the video games business for worker satisfaction, with 96% of workers saying it is an amazing place to work.

Also, they’ve a bathysphere whiskey bar. I imply, I’ve no complaints concerning the SE7EN.WS workplace – the granola is nice and all – however come on.

 
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