Home Invasion Patch 3 Changelog

Home Invasion Patch 3 Changelog

Home Invasion Patch 3 Changelog

Attention Officers,

Welcome to the Patch 3 changelog for the Home Invasion Release! This update introduces numerous fixes and enhancements, including notable improvements to DLSS functionality and quality. Additionally, lower graphics settings will now more effectively boost performance while reducing visual fidelity.

Fixes:
  • Reduced blurriness of sights when aiming with DLSS or FSR3
  • Resolved issue where DLC notification appeared in the main menu without owning the DLC
  • Corrected various typographical errors
  • Prevented missions from ending automatically when downed officers have not been reported
  • Adjusted C2 placement positions on various doors
  • Fixed cursor disappearing in the loadout menu when saving a preset and pressing escape
  • Resolved issue with SWAT AI getting stuck attempting to kick open one-way container doors
  • Corrected facial animations not playing within a specific distance of the player
  • Fixed uneven stress application when exiting to desktop from a commander mode mission
  • Ensured that manually added mods trigger the modded watermark
  • Corrected the stretchy informant photo in the Narcos briefing media
  • Fixed distant cars appearing as black rectangles on Narcos
  • Addressed various visual issues on Dorms
  • Aligned door correctly on Dealer
  • Corrected Informant animations when reported
  • Fixed detective’s neck clipping through uniform in the station
  • Corrected new station status showing as “In A Mission” in the Steam overlay
  • Ensured personal best scores save correctly and distinguish between ‘Unresolved’ missions
  • Improved performance when selecting customization items in the menu
  • Fixed new customization items appearing blurry
  • Resolved instances of being able to equip locked customization item variants
  • Corrected flickering weapons in the customization menu
  • Addressed various other UI issues in the customization menu
  • Fixed SWAT AI breaching issues with side entrance double doors on Gas
  • Resolved issue with dead suspects falling through assets on Narcos
  • Addressed suspects taking hostages on Valley
  • Fixed flashing lights through frosted glass on Penthouse
  • Corrected zeroing issues of picture-in-picture optics
  • Increased chemlight brightness on some levels by adjusting eye adaptation
  • Fixed distant suspects popping in due to significance manager issue
  • Added missing briefing map for Dealer
  • Addressed numerous navmesh issues across many maps
  • Fixed funky animations when deploying a chemlight or enabling night vision while holding a shield
  • Ensured missions auto-complete when all tasks are done, even if primary objectives are failed
  • Corrected officers in Commander Mode displaying as “Alive” after being killed by a trap
  • Disabled the keybind for opening the replay browser at the station or loading screens
  • Fixed excessive film grain after watching replays
  • Corrected replays sometimes showing incorrect information in the viewer
  • Resolved issue with explosive vests killing officers through walls/ceilings
  • Fixed lobby manager resetting voice chat mode to local when opened
  • Addressed civilians getting stuck when moving to an exit if too far from the player
  • Corrected friendly fire penalty against SWAT AI not appearing on the HUD
  • Added missing SWAT roster information on the tablet during commander mode and quick play missions
  • Fixed various collision issues on Valley
  • Corrected out of bounds message appearing mid-level on Gas
  • Addressed shadow-related issues with scalability settings
  • Ensured credits display properly after finishing Port
  • Fixed civilians or suspects stopping after a few minutes when they should be roaming

Improvements:
  • Enhanced graphics settings menu backend for better performance gains on lower settings
  • Optimized nav mesh processing for improved performance when opening/closing doors
  • Improved noncompliant civilian behavior
  • Added ability to use a fresh can of pepper spray after the current one is depleted, if multiple cans are in the inventory
  • Optimized SWAT equipment and customization models
  • Further optimized various suspect and civilian models
  • Added missing facial animations to suspects and civilians across multiple levels
  • Ensured first-person weapon models always use the highest quality LOD

Known Issues:
  • Several issues with the replay viewer
  • On Valley, Importer, Datacenter, and Agency, small objects may disappear at shorter distances if “View Distance” is set lower than “Epic”

Source