Many phrases have been used to explain Hideo Kojima. Genius. Madman. Auteur. Legend. Nincompoop. Metal Gear serves as one of many wildest tales in gaming, and Death Stranding seems to be the start of one thing even stranger. What form of work does it take to pen so many parables about nuclear devastation, or to make gamers really feel ashamed of their phrases and deeds?
Will Death Stranding’s fetid tentacle tanks propel it to the ranks of the best tank games on PC? (Probably not, actually.)
Kojima says he works all day, 5 days per week. Hits the fitness center twice per week. Has dinner conferences. Maybe squeezes in a guide or a film earlier than mattress. Takes weekends and holidays off, perhaps hits a museum in his spare time. I dunno, feels like a reasonably strong gig, however given the allegations about Konami’s employment practices, I actually received’t begrudge Hideo a strong work-life stability.
Go films, learn novels, go to museums in weekends. Tweet & write after I discover time. Listen to music in transit, sport creation on a regular basis.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 31, 2017
But what does he do when the grind of sport improvement will get him down? What any self-respecting creator with filmic aspirations would do, in fact – watches the making of James Cameron’s The Abyss.
James Cameron is a perfectionist who suffered vastly as a result of not everybody understood his imaginative and prescient.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 31, 2017
After that he would make preparations for the following day. That’s the form of willpower it takes to create one thing.
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 31, 2017
Perhaps we should always all be taught a factor or two about perseverance from James Cameron and get our personal troubled genius cred by repeatedly watching the making of the Abyss. Let’s simply hope that Kojima is nearer to his Terminator 2 days than his “I want to make Avatar sequels forever” time.
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