As we all know, Rockstar Games is a closed studio, and the opportunity to see at least some footage from the process of creating the company’s games is an incredible rarity (for a moment, refrain from sarcasm about plum gta 6). Especially when it comes to such a failed project as GTA: Trilogy – Definitive Edition, which R* probably wants to forget as a bad dream. But there are exceptions. For example, 3D artist from Grove Street Games Christopher Walch on your page on artstation.com (he is on general photo GSG) posted several screenshots from the time he worked on the vehicle for the “definitive edition” on the Unreal Engine 4.
Source: gta.com.ua