Final Fantasy XIV is the unlikely rags-to-riches success story of the MMO world. Initially launched in 2010 to an especially adverse reception, it was relaunched just a few years later with a brand new workforce and inventive lead. Since then it’s fared significantly higher each critically and commercially, boasting a constant energetic playerbase and excessive gross sales for earlier enlargement packs, Heavensward and Stormblood.
That brings us to the discharge of the fourth enlargement, Shadowbringers, just a few weeks in the past. Along with an entire new story marketing campaign and set of areas to discover, Shadowbringers provides two new participant races, the Viera and the Hrothgar, a stage cap improve to 80, a number of latest cases, and two new participant jobs, Gunbreaker and Dancer.
Shadowbringers follows the occasions of Storrmblood, through which plenty of the Scions, mates to the Warrior of Light (the participant character), are thrown into comas on account of a robust magical impact dubbed ‘The Calling’. At the start of Shadowbringers, an enigmatic being referred to as the Crystal Exarch reveals that the Scions have been pulled into The First, one of many many shards of actuality that exist alongside the Source. Fantasy bobbins follows, and you must save them.
‘Bobbins’ isn’t supposed scornfully there, we stress. In truth, this could be probably the most accessible enlargement but. Though the principle plot hyperlinks again to the game’s intensive lore and backstory, the moment-to-moment plot is pretty easy, and it received’t take lengthy to turn out to be aware of the factions, occasions, and lexicon of the First. The worldbuilding of its areas is straight away comprehensible and emotive – beneath the entire flowery language, there’s a robust concentrate on character motivations to assist preserve issues grounded sufficient to comply with.
There’s a tragic flavour to your wanderings by the doomed First. Each area is bathed in Light, which corrupts beings into twisted abominations referred to as Sin Eaters, and means there has not been an evening in over a century. The sky is completely incandescent with a yellow hue, sickly and harmful to take a look at.
By falling again on style tropes, Shadowbringers’ story shies from true brilliance
Each space you move by evokes a unique variation on a central theme of dealing with unavoidable catastrophe. The residents of the chilly desert of Amh Araeng are resigned to loss of life, and even euthanise these corrupted by the Light to forestall additional ache. In the decadent metropolis of Eulmore, bargains are struck with the Sin Eaters, and collaboration leaves room for consolation and peace at the price of others’ lives. The fae forest of Il Mheg represents infantile, wanton obstinance: its inhabitants refuse to even acknowledge their doom, frittering away the little time that’s left on games and tips. Only the Crystarium, the hub metropolis of the brand new areas, gives actual resistance. In the context of real-world issues regarding the local weather and an unsure future, the core feelings at play listed below are highly effective and nicely instructed – for probably the most half.
Despite the wonderful world-building, gorgeous soundtrack, and the uniquely baroque-esque design aesthetic, there’s one thing irritating on the core of Shadowbringers. Though it offers with relatable, human experiences of grief, tragedy, and behavior within the face of mortality, its persistent melodrama undermines its strongest moments again and again. Some of those moments have large potential: they may immediate the participant to query their position on this world, to problem the straightforward dichotomy of Good vs Evil, Light vs Dark, however they’re constantly underserved by a melodramatic villain monologue, an overtly evil character design, or a plot level that undermines a robust theme.
Yes, that is typical of the MMO style and certainly of Final Fantasy, however by falling again on these tropes Shadowbringers’ story shies from true brilliance and turns into, nicely, commonplace. In the top, it’s simply one other Good vs Evil story. Don’t misunderstand; it’s excellently written. There’s a genuinely spectacular stage of talent and love on this enlargement, so by all means, take this to be a suggestion, however it’s powerful not to consider what might have been.
Anyway, sufficient in regards to the narrative, what of the juicy new options? Most lessons have been overhauled to various extents, which was sorely wanted as FFXIV was beginning to undergo from Wrath of the Lich King-era WoW bloat. Abilities have been merged or eliminated, new ones launched, and mechanics streamlined. These aren’t huge modifications, and don’t alter the texture of the fight in any drastic method, however Shadowbringers makes many considerate and welcome refinements.
Furry Friends
Both of the brand new races are gender locked – the Viera are all rabbit girls and the Hrothgar are all cat males – and neither of them show outfitted headgear. It’s a minor downside, to make sure, however nonetheless a disgrace.
The new jobs are the Dancer, a hybrid utility-based DPS class, and the Gunbreaker, a combo-oriented tank with a novel useful resource system. Between the 2, the Dancer is the extra distinct and sophisticated. It offers harm, sure, but in addition works in synergy with different get together members, buffing and occupying utility roles beforehand reserved for the bard. The Gunbreaker is relatively easy, with two rotational combos – an AoE combo for holding teams, and a six-part single goal combo. Although determining the single-target combo might be difficult, because it requires a string of inputs that may be put in a versatile order, the Gunbreaker appears a bit sparse in comparison with the Dancer, and doesn’t fulfill a novel get together position in the identical method.
The new Duties provide a enjoyable vary of encounter sorts and environments. Of specific be aware was an underwater fae lair in Il Mheg, had been a top-hatted and sweet cane-wielding frog fairy challenges you. In the following struggle, you might be at one level pressured to cross a stick-thin bridge over a yawning chasm earlier than he finishes his spell and annihilates you.
Speaking of duties, there’s a new system known as Trust, whereby you may enter sure Duties with a workforce of AI-controlled teammates. This works very nicely, and can absolutely be welcomed by many introverted shut-ins (akin to myself) searching for extra methods to play solo. The two new races don’t have an effect on the expertise someway, although we did get pleasure from taking part in by content material as a vibrant pink, muscled cheetah man.
Source