Fallout 76 Perk Cards and the brand new system for constructing and levelling up your character. With Fallout 76 breaking new floor for the collection, it is smart that the game will likely be getting a brand new S.P.E.C.I.A.L. and Perks programs to go well with the net facet of the upcoming Fallout game – right here’s each Fallout 76 Perk Card proven to date and the way the levelling mechanic work.
Perks and levelling up will work very otherwise in Fallout 76 in comparison with earlier Fallout games. You will nonetheless decide one of many seven S.P.E.C.I.A.L. attributes each time you degree up in Fallout 76, however Perks and abilities are actually tied to Perk Cards.
On prime of the adjustments to how Fallout 76 Perks work, there are additionally substantial adjustments to what abilities every of the S.P.E.C.I.A.L. attributes have an effect on. For instance, what use is elevated charisma if there aren’t any NPCs world wide to commerce, barter with, or communicate your well beyond?
To assist prep you all for the upcoming Reclamation Day we’ve dug via all footage of Fallout 76 Perk Cards in order that we are able to clarify how the adjustments work. Quite a lot of gamers and Fallout followers have been involved about how on-line play will change Fallout 76, so we made this information to clear up any confusion.
Fallout 76 Perk Cards defined
So, how do Fallout 76 Perk Cards work as you degree up via the brand new Fallout game. Every time you degree up you’ll get to place some extent in direction of one of many seven S.P.E.C.I.A.L. attributes, however additionally, you will get to select a Perk Card to connect to your character all the best way as much as degree 50. You may also be capable of unlock Park Card packs that include 4 random playing cards from a listing of a whole lot, in addition to a joke and a stick of gum that briefly staves off starvation. You’ll get certainly one of these Perk Card packs each two ranges as much as degree ten, after which each 5 ranges as much as degree 50.
Fallout 76 Perk Cards have ranges, too, so when you have an Endurance degree of two you will be unable to equip a degree three Endurance Perk Card. Effectively, your S.P.E.C.I.A.L. attributes dictate what and what number of Perk Cards you’ll be able to equip. Some Fallout 76 Perk Cards may also be ranked up, which provides to their skills whereas rising their value.
All unlocked playing cards from Perk Card packs will likely be saved to a deck so you’ll be able to swap them out and in of your present character construct at any time when it fits you. Those Perk Card packs may also include excessive degree Fallout 76 Perk Cards, supplying you with future targets to gear your construct towards.
Finally, in case you have been involved about getting duplicate Perk Cards, you’ll be able to rank up playing cards by combining low-level playing cards, so duplicates aren’t essentially a foul factor.
All Fallout 76 Perk Cards
We’ve seen fairly just a few Perk Cards due to footage from E3 and Quakecon, so right here’s each Fallout 76 Perk Card noticed to date, sorted into its respective S.P.E.C.I.A.L. attribute.
Strength Perk Cards
Strength is a measure of your uncooked bodily energy. It impacts how a lot you’ll be able to carry, and the harm of all melee assaults.
Bandolier
Rank 1: ?
Rank 2: ?
Rank 3: Ballistic weapon ammo weighs 90% much less.
Batteries Included
Rank 1: Energy weapon ammo weighs 30% much less.
Rank 2: ?
Rank 3: ?
Bear Arms
Rank 1: Heavy weapons weigh 20% much less.
Rank 2: Heavy weapons weigh 40% much less.
Rank 3: ?
Rank 4: ?
Bullet Shield
Rank 1: ?
Rank 2: ?
Rank 3: ?
Rank 4: ?
Expert Heavy Gunner
Rank 1: Your non-explosive heavy weapons now do +10% harm.
Rank 2: ?
Rank 3: ?
Expert Slugger
Rank 1: Your two-handed melee weapons now do +10% harm.
Rank 2: ?
Rank 3: ?
Gladiator
Rank 1: Your one-handed melee weapons now do +10% harm.
Rank 2: Your one-handed melee weapons now do +20% harm.
Rank 3: Your one-handed melee weapons now do +30% harm.
Sturdy Frame
Rank 1: Armor weighs 25% lower than regular.
Rank 2: ?
Thru-hiker
Rank 1: Food and drink weights are diminished by 30%.
Rank 2: Food and drink weights are diminished by 60%.
Rank 3: ?
Travelling Pharmacy
Rank 1: Weight of all Chems are diminished by 30%.
Rank 2: ?
Rank 3: ?
Vampire
Rank 1: Blood Packs now fulfill thirst, not irradiate, and heal 50% extra.
Rank 2: ?
Rank 3: ?
Perception Perk Cards
Perception impacts your consciousness of close by enemies, your potential to detect stealthy motion, and your weapon accuracy in V.A.T.S.
Butcher’s Bounty
Rank 1: ?
Rank 2: ?
Rank 3: ?
Concentrated Fire
Rank 1: Every V.A.T.S. assault on the identical physique half positive factors 10% accuracy and harm.
Rank 2: Every V.A.T.S. assault on the identical physique half positive factors 15% accuracy and harm.
Rank 3: Every V.A.T.S. assault on the identical physique half positive factors 20% accuracy and harm.
Green Thumb
Rank 1: You have a 25% probability to reap twice as a lot when harvesting flora.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Night Person
Rank 1: Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 2: ?
Rank 3: ?
Pannapictagraphist
Rank 1: You hear directional audio when in vary of a Magazine.
Percepti-bobble
Rank 1: You hear directional audio when in vary of a Bobblehead.
Refractor
Rank 1: Gain +5 power resistance.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Endurance Perk Cards
Endurance is a measure of your general bodily health. It impacts your complete well being, the Action Point drain from sprinting, and your resistance to illness.
All Night Long
Rank 1: ?
Aquagirl
Rank 1: You not take Rad harm from swimming and might breathe underwater.
Dromedary
Rank 1: All drinks quench thirst by a further 15%.
Rank 2: ?
Rank 3: ?
Professional Drinker
Rank 1: There’s no probability you’ll get hooked on alcohol.
Revenant
Rank 1: Gain +25% harm bonus for two minutes when a participant revives you.
Rank 2: ?
Slow Metabolizer
Rank 1: All meals satisfies starvation by a further 15%.
Rank 2: ?
Rank 3: ?
Vaccinated
Rank 1: ?
Rank 2: Chance of catching a illness from creatures in diminished by 80%.
Rank 2: ?
Charisma Perk Cards
Charisma is your potential to steer and assist others. It means that you can share increased level Perk Cards and likewise impacts your rewards from Group Missions and costs while you barter.
Animal Friend
Rank 1: ?
Rank 2: ?
Rank 2: ?
Bloodsucker
Rank 1: Stimpaks now fulfill thirst, not irradiate, and heal 50% extra.
Rank 2: ?
Rank 3: ?
Bodyguards
Rank 1: Gain 6 Damage and Energy Resist (max 18) for every teammate excluding you.
Rank 2: Gain 8 Damage and Energy Resist (max 24) for every teammate excluding you.
Rank 3: ?
Rank 4: ?
Friendly Fire
Rank 1: ?
Rank 2: ?
Happy Camper
Rank 1: Hunger and thirst develop 40% extra slowly when in camp or in a group workshop.
Rank 2: Hunger and thirst develop 80% extra slowly when in camp or in a group workshop.
Rank 3: ?
Happy-Go-Lucky
Rank 1: Your luck is elevated by 2 whereas drunk.
Rank 2: ?
Hard Bargain
Rank 1: Buying and promoting costs at distributors are higher.
Rank 2: ?
Rank 3: ?
Inspirational
Rank 1: When you might be on a group, achieve 5% extra XP.
Rank 2: ?
Rank 3: ?
Lone Wanderer
Rank 1: When adventuring alone, take 10% much less harm and achieve 10% AP regen.
Rank 2: ?
Rank 3: ?
Outlaw
Rank 1: ?
Rank 2: ?
Rank 3: ?
Party Girl
Rank 1: The results of alcohol are doubled.
Rank 2: ?
Philanthropist
Rank 1: Restore a few of your teammates starvation and thirst while you eat or drink.
Rank 2: ?
Rank 3: ?
Quack Surgeon
Rank 1: Revive different gamers with liquor!
Spiritual Healer
Rank 1: You regenerate well being for five seconds after reviving one other participant.
Rank 2: ?
Squad Manuevers
Rank 1: Run 10% sooner when a part of a group.
Rank 2: ?
Strange in Numbers
Rank 1: Positive mutation results are +25% stronger if teammates are mutated too.
Suppressor
Rank 1: Your goal’s harm [?] 15% for Three seconds [?] you assault.
Rank 2: ?
Rank 3: ?
Team Medic
Rank 1: Your Stimpaks now additionally heal close by teammates for half the conventional power.
Rank 2: ?
Rank 3: ?
Intelligence Perk Cards
Intelligence is a measure of your general psychological acuity, and impacts your potential to hack terminals, the situation and sturdiness of things that you just craft, and the return you get from scrapping.
Contractor
Rank 1: Crafting workshop gadgets now prices 25% fewer supplies.
Rank 2: ?
Exotic Weapons
Rank 1: ?
Rank 2: You can now craft Rank 1 unique weapon mods. (Plans required)
Exotic Weapons Master
Rank 1: ?
First Aid
Rank 1: Stimpaks restore 10% extra misplaced Health.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Grease Monkey
Rank 1: Workshop gadgets are 30% cheaper to restore.
Rank 2: ?
Hacker
Rank 1: Gain +1 hacking talent.
Rank 2: Terminal lock-out time is diminished when issues go flawed.
Makeshift Warrior
Rank 1: Your melee weapons are 30% much less prone to break and cheaper to restore.
Rank 2: ?
Rank 3: ?
Master Hacker
Rank 1: Gain +1 hacking talent and terminal lock-out time is diminished.
Science
Rank 1: You can now craft power weapons. (plans required)
Rank 2: ?
Agility Perk Cards
Agility is a measure of your general finesse and reflexes. It impacts the variety of Action Points in V.A.T.S. and your potential to sneak.
Adrenaline
Rank 1: ?
Rank 2: ?
Rank 3: ?
Dodgy
Rank 1: Spend 30 Action Points to keep away from 10% of every enemy assault.
Rank 2: ?
Rank 3: ?
Goat Legs
Rank 1: ?
Rank 2: Take 80% much less harm from falling.
Gun Fu
Rank 1: ?
Rank 2: ?
Rank 3: ?
Gun Runner
Rank 1: Your working velocity is elevated by 10% when you may have a pistol outfitted.
Rank 2: ?
Marathoner
Rank 1: Sprinting customers 30% fewer motion factors.
Rank 2: ?
Rank 3: ?
Mister Sandman
Rank 1: ?
Rank 2: ?
Rank 3: ?
Luck Perk Cards
Luck is a measure of your basic luck, and impacts the recharge charge of Critical Hits in addition to the situation and sturdiness of things that you just loot.
Can Do!
Rank 1: 50% probability to seek out an additional canned meals when your “Search” any meals container.
Rank 2: ?
Rank 3: ?
Luck of the Draw
Rank 1: Your weapon has a 10% probability to regain situation when hitting an enemy.
Rank 2: ?
Rank 3: ?
Grim Reaper’s Sprint
Rank 1: ?
Mysterious Savior
Rank 1: ?
Rank 2: ?
Rank 3: ?
Mysterious Stranger
Rank 1: ?
Rank 2: The Mysterious Stranger seems extra typically when utilizing V.A.T.S.
Rank 3: ?
Mystery Meat
Rank 1: ?
Rank 2: ?
Rank 3: Stimpaks could generate edible meat tissue. Higher Rads enhance the possibility.
Scrounger
Rank 1: 50% probability to seek out additional ammo while you “Search” an ammo container.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Starched Genes
Rank 1: ?
Rank 2: You won’t ever mutate from rads and Radaway won’t ever remedy mutations.
That’s your lot, all 67 Fallout 76 Perk Cards revealed to date. We know there are numerous, many extra on the market, so preserve checking again with us for all the newest Perk Card reveals to date. For extra data on the subsequent Fallout game, such because the Fallout 76 launch date, try our devoted information. In the meantime, there are many Perk Cards to flick thru, even perhaps sufficient to start out planning your character construct.
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