Early on in Doom Eternal, you’ll decide up your first weapon mod. These are secondary hearth results and there are a most of two per weapon. You can swap them on the fly when you’ve unlocked each of them, to allow them to make a regular shotgun both throw sticky bombs or flip into a totally automated shotgun. But there’s a solution to make them even higher.
Doom Eternal weapons information
From the second mission onwards, you’ll start to earn weapon factors. They are obtained by means of customary fight encounters, however may also be earned through boss fights, secret encounters, and particular exhausting arenas known as “Slayer Room challenges”. This Doom Eternal weapons information gives you all the knowledge you want akin to which weapon mod perks can be found, and how you can get weapon mod mastery expertise.
Contents
Weapon mod perks
Weapon factors will be spent on upgrading your weapon mods so as to add a couple of extra results. Almost all weapons have two weapon mods obtainable to it, although the Super Shotgun solely has the Meat Hook. There is one different gun within the game, however it doesn’t have any weapon mods obtainable (Not that it wants it).
If I’ve any suggestions for which perks to unlock as quickly as doable, each of the Heat Blast perks for the Plasma Rifle are stable upgrades. When you get the Super Shotgun, attempt to nab each of the obtainable perks for it because it offers you one other solution to burn enemies with out having to attend for the recharge time on the flamethrower.
The following desk has the entire weapon mod perks obtainable, their results, and their prices. I extremely suggest utilizing the search perform for this desk, utilizing the weapon mod identify because the search time period.
Weapon mod improve | Upgrade impact and Weapon Point price | Weapon mod |
---|---|---|
Quick Rack | Sticky Bomb reload velocity +20%. (Cost: 3) |
Sticky Bomb (Shotgun) |
Bigger Boom | Sticky Bomb explosion dimension +45%. (Cost: 6) |
Sticky Bomb (Shotgun) |
Quick Recovery | Full Auto mode restoration velocity +50% (Cost: 1) |
Full Auto (Shotgun) |
Faster Transform | Full Auto mode remodel velocity +50% (Cost: 3) |
Full Auto (Shotgun) |
Fast Feet | Movement velocity whereas in Full Auto mode +20% (Cost: 5) |
Full Auto (Shotgun) |
Mobility | Precision Bolt motion velocity +15%. (Cost: 3) |
Precision Bolt (Heavy Cannon) |
Fast Loader | Precision Bolt reload velocity +20% (Cost: 6) |
Precision Bolt (Heavy Cannon) |
Quick Recharger | Micro Missile reload time -35% (Cost: 1) |
Micro Missiles (Heavy Cannon) |
Instant Loader | Micro Missile load time -75% (Cost: 3) |
Micro Missiles (Heavy Cannon) |
Primary Charger | Kills with the Heavy Cannon enhance Micro Missile harm by 30% for five seconds (Cost: 5) |
Micro Missiles (Heavy Cannon) |
Quick Fire | Firing delay after utilizing Heat Blast -25% (Cost: 3) |
Heat Blast (Plasma Rifle) |
Super Heated Round | Heat Blast cost per shot +25% (Cost: 6) |
Heat Blast (Plasma Rifle) |
Faster Beam Charge | Microwave Beam cost time -66% (Cost: 3) |
Microwave Beam (Plasma Rifle) |
Increased Range | Microwave Beam concentrating on vary +50% (Cost: 6) |
Microwave Beam (Plasma Rifle) |
Proximity Flare | Rockets set off a flare when close to targets that can be broken by Remote Detonation (Cost: 3) |
Remote Detonate (Rocket Launcher) |
Concussive Blast | Remote Detonations now generate massive, non-damaging concussive blast to interrupt demons (Cost: 6) |
Remote Detonate (Rocket Launcher) |
Fast Reset | Lock-On Burst recharge time -37.5% (Cost: 3) |
Lock-On Burst (Rocket Launcher) |
Quick Lock | Lock-on velocity +50% (Cost: 6) |
Lock-On Burst (Rocket Launcher) |
Quick Hook | Meat Hook recharge time -25% (Cost: 3) |
Meat Hook (Super Shotgun) |
Fast Hands | Super Shotgun reload velocity +33% (Cost: 6) |
Meat Hook (Super Shotgun) |
Full Speed | Arbalest mode motion velocity +30% (Cost: 3) |
Arbalest (Ballista) |
Stronger Explosion | Arbalest explosion aspect +60% (Cost: 6) |
Arbalest (Ballista) |
Charging Blast | At max cost, Destroyer Blade mod will emit a blast wave that falters demons (Cost: 3) |
Destroyer Blade (Ballista) |
Rapid Chains | Destroyer Blade recharge time -20% (Cost: 6) |
Destroyer Blade (Ballista) |
Rapid Deploy | Mobile Turret mode remodel time +50% (Cost: 3) |
Mobile Turret (Chaingun) |
Fast Gunner | Increased motion velocity whereas in Mobile Turret mode (Cost: 6) |
Mobile Turret (Chaingun) |
Faster Recovery | Energy Shield recharge time -37.5% (Cost: 3) |
Energy Shield (Chaingun) |
Dash Smash | Dashing into heavy demons will trigger them to falter. (Cost: 6) |
Energy Shield (Chaingun) |
Mastery expertise and duties
Once you have got spent sufficient weapon factors to earn all of a mod’s obtainable perks, you’ll have an opportunity to unlock that mod’s “Mastery” ability. These are extremely highly effective results that may, simply for example, flip a gun from a slightly common machine gun right into a mini-rocket launcher.
The catch is that there’s a problem you should full earlier than you unlock that mastery ability. Luckily, the Fortress Of Doom hub space, which by the way you could find some hidden secrets and techniques in our Final Sin and Fortress Of Doom information, has a basement jail the place the Doomguy likes to maintain some demons prisoner. The level is that progress to additionally carries over even when you die in fight or reload the checkpoint, so if you wish to be actually cheeky, you’ll be able to blow up an Arachnotron’s turret earlier than reloading to do it again and again.
You’re proven it after the second mission and you may come all the way down to slay some demons as a lot as you want. Here are the entire mastery expertise and the challenges it’s essential to full to unlock all of them:
Secondary hearth mode | Weapon kind | Mastery ability | Mastery process |
---|---|---|---|
Sticky Bomb | Shotgun | Launch 5 sticky bombs earlier than having to reload. | Destroy 25 Arachnotron turrets with sticky bombs. |
Full Auto | Shotgun | Killing a demon with the Full Auto mod will drop shell ammo. | Kill 15 Pinkies with Full Auto mode. |
Precision Bolt | Heavy Cannon | A headshot kill will set off a robust, secondary blast that offers harm to close by demons. | Get 75 Precision Bolt headshot kills. |
Micro Missiles | Heavy Cannon | Fire micro missiles indefinitely with out having to reload (nonetheless consumes ammo). | Hit three enemies with a single salvo of missiles, 15 occasions. |
Heat Blast | Plasma Rifle | After triggering a totally charged Heat Blast, plasma projectiles can have a harm enhance for a short while. | Kill two demons with a single Heat Blast, 30 occasions. |
Microwave Beam | Plasma Rifle | Demons which are detonated by the Microwave Beam will set off a concussive blast that falters close by enemies. | Kill a minimum of one demon with the Microwave explosion, 15 occasions. |
Remote Detonate | Rocket Launcher | If a rocket is detonated whereas the Proximity Flare is energetic, further explosives will activate to create a bigger space of impact. | Kill 60 enemies whereas the Proximity Flare is energetic. |
Lock-On Burst | Rocket Launcher | A second lock-on goal can now be acquired earlier than firing rocket bursts. | Kill 15 Prowler Demons with the Lock-on Burst. |
Meat hook | Super Shotgun | Meat hook now units enemies on hearth, inflicting armor drops if blasted with the Super Shotgun. | Kill 50 enemies with the tremendous shotgun whereas grappled onto them. |
Arbalest | Ballista | Arbalest will begin recharging immediately after a direct hit. | Kill 20 Cacodemons with the Arbalest. |
Destroyer Blade | Ballista | Fire Destroyer Blades earlier than they’ve reached most width. | Kill a minimum of three enemies with the Destroyer Blade, 15 occasions. |
Mobile Turret | Chaingun | Mobile turret now not stalls. | Kill 5 enemies with a single turret with out overheating, ten occasions. |
Energy Shield | Chaingun | Dealing sufficient harm with the Chaingun whereas the Energy Shield is energetic will launch it ahead on launch. Any demons hit by this projectile will falter. | Deal 20,000 harm whereas Energy Shield is energetic. |
Doom Eternal guides sequence
And these are all of the weapon mastery expertise and perks you could unlock to rain fury on the demonic hordes. We have loads of different guides you could try, together with how you can unlock all of the secrets and techniques, what Praetor Suit Points and Sentinel Shards do, and places for the entire collectables in every mission.
- Doom Eternal guide – Return to our major information for the highest 20 suggestions and methods.
- Doom Eternal upgrades – What to spend Praetor Coins and Sentinel Shards on.
- How to unlock Doom Eternal secrets – Doom Eternal has numerous hidden stuff, right here’s how you can get it.
- Doom Eternal PC performance – How to get the perfect settings.
Collectables – Find all of the collectables hidden in every mission.
- Hell On Earth
- Exultia
- Cultist Base
- Doom Hunter Base
- Super Gore Nest
- Arc Complex
- Mars Core
- Sentinel Prime
- Taras Nabad
- Nekravol
- Nekravol Part II
- Urdak
- Final Sin and Fortress Of Doom