Valve says that denial of service (DDoS) assaults are unavoidable for large-scale on-line games. In a presentation at GDC earlier at this time, Kassidy Gerber who works inside the firm’s enterprise improvement and web infrastructure departments, says that DDoS assaults “are going to happen.”
Given the obvious inevitability of the assaults in the case of common on-line games, Gerber says that builders “need to protect both your players and game servers, because they’re both vulnerable to attacks.” Thankfully, Valve has loads of methods up its sleeve on that entrance, together with the flexibility to cover IP addresses, and “reroute traffic in the event of an attack.”
Amusingly, Gerber channels Netflix clear queen Marie Kondo in describing the assaults, which she says “spark joy” within the hearts of gamers who need “to ruin everyone else’s time.” While that may not assist gamers who’ve had their Dota 2 or Counter-Strike: Global Offensive experiences disrupted by cheesed-off gamers, it does at the least recommend that Valve is making an attempt its greatest to mitigate the influence that the assaults have.
Personally, I’ve solely skilled one thing like this as soon as, the results of an ill-advised foray into CS:GO’s cursed matchmaking queue (not its official title). Even that was an assault extra of the lag-switch selection than the full-blown DDoS, however given how irritating it was it’s good to know that Valve does at the least have a number of methods to attempt to assist out.
Read extra: CSGO’s creator wanted to add weapon inflation to the game’s economy
Elsewhere in Valve’s tackle, the corporate revealed the long-awaited new look Steam library, in addition to a more in-depth take a look at a brand new system that’ll assist gamers preserve observe of their in-game occasions.
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