[TWITCH INTEGRATION]
— Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.
[OPERATION HYDRA]
— Fixed various bugs.
— Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
— Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000.
— Stab Stab Zap: Replaced dust2 with shorttrain.
[MAPS]
— Fixed fade-to-black bug in Deathmatch on cs_insertion.
— Updated de_shipped to latest version from mapmakers.
— Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
— Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas.
[MISC]
— Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com.
— Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
— Fixed incorrect skin tones on some player gloves.
— Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime.
— Updated Operation Hydra gamemode names used in Rich Presence.