Bannerlord devs exhibit shiny new lighting engine

The huge battles of Mount & Blade don’t all occur at excessive midday – the sequence has all the time been dynamic, and for those who get jumped by bandits at night time, you must combat at nighttime. TaleWorlds have been engaged on the worldwide lighting system of their customized engine for Mount & Blade II: Bannerlord, and the outcomes look moderately good.

The solar shines shiny in Mount & Blade II’s southern deserts, home to the Aserai clans.

In their latest devblog, TaleWorlds get into the weeds on what they’ve accomplished with model 1.four of the Bannerlord engine, specializing in how they’re dealing with lighting. It’s a reasonably technical publish, detailing the strategies they’re utilizing to shade particles and scale back the load on GPUs. But even for those who don’t discover recreation engine design philosophy fascinating, it’s arduous to argue with the outcomes proven within the accompanying video, which you’ll see above.

TaleWorlds additionally level out that reworks to the sport’s engine aren’t holding again the event of the sport itself, which as of but doesn’t have a set launch date. Instead, they write, engine improvement is happening in parallel to work on the sport, which means {that a} new engine model isn’t going to undo progress made on Bannerlord’s marketing campaign, characters, or environments.


 
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