According to Bioware, the model of “reactive” storytelling the studio are using for Anthem will affect the way it handles the following Dragon Age and Mass Effect games, and can most likely cross over to these titles.
Anthem’s lead producer Michael Gamble spoke at PAX West this weekend, the place he described the storytelling strategies and construction Bioware are going for. The single-player space Fort Tarsis will make the most of what Gamble calls “reactive storytelling,” and there’s additionally the brand new reside service mannequin the studio is utilizing for Anthem – which permits the workforce to enter new tales at any time when it desires. If Gamble has his method, each storytelling strategies will seem in Bioware’s future games, together with Dragon Age four and Mass Effect 5.
“For Anthem, where we’d all like to see us head, is the ability to tell new great stories throughout the years, throughout the months after launch,” Gamble stated at PAX, picked up by VG247.
“We can say, okay, now we’re going to expand the storyline for one of those Agents, or now that certain points in the game world have happened, this changes the relationship, this changes this character, this changes the type of missions for certain characters. Or even we add new characters, we add new Agents. We can do all that and Anthem gives us the tools to do all that.”
Gamble then added, “I hope that future games, whether it’s Dragon Age or the other one that starts with ‘Mass’, continues to utilise this kind of storytelling.”
He additionally stated that Fort Tarsis, which might be a single-player area, would be the “the primary place where we do the reactive storytelling” Bioware has deliberate. “We’ve pushed Tarsis further than we’ve ever pushed any of our hubs before. It’s a reactive space, a space that feels more living, more alive.”
He then provides “you’re going to see that reactivity, that depth in our hubs that we’re bringing out in Anthem” within the subsequent Dragon Age, “or other games.” We’re undecided why Gamble is so unwilling to say ‘Mass Effect,’ however because it’s no secret Dragon Age 4 is coming a brand new Mass Effect might be a good distance off, if it’s even in manufacturing in any respect.
Bioware thinks they’ve “solved” the issue of storytelling in multiplayer games, and this type of “reactive” storytelling stands out as the method they do it. If its profitable, then it seems like Anthem could form the way forward for Bioware’s games.
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