Anthem’s new patch fixes endgame loot drops and respawn timers

A brand new patch is out now that updates Anthem to model 1.0.3, and it contains fixes for some (however removed from all) of the brand new loot-shooter’s extra irritating issues.

The marquee modifications included within the patch are the removing of respawn restrictions and an up to date endgame loot system. From now on, you’ll have respawn timers that correlate to the kind of exercise you’re taking part in, so on critical-path, agent, and different non-endgame missions, you’ll have to attend 10 seconds to respawn. During endgame missions like Strongholds and legendary contracts, that will increase to 30 seconds.

Another welcome change is that when you hit stage 30, you’ll not get low-rarity loot drops – white (widespread) and inexperienced (unusual) loot received’t seem. BioWare says it’s additionally improved stability throughout all platforms and glued points that triggered the game audio to drop out in sure circumstances.

Further on down BioWare’s checklist of fixes there are another high quality of life enhancements which can be positive to be welcome for gamers making their means by means of the game. The studio has performed some work making Quickplay work extra reliably and glued some bugs that forestall gamers from finishing sure missions.

Personally, one of many modifications I’m most relieved to see is that now you’ll be capable to launch expeditions from anyplace in Fort Tarsis and the Launch Bay, fairly than having to slowly trudge your means again to your javelin’s parking area each time.

The checklist contains much more modifications and tweaks, and you may learn it in full on the EA forums. A variety of weapons, together with fairly just a few masterwork gadgets, have gotten buffs, and Titans have been made a lot much less invulnerable.

Read extra: Our Anthem review

There are nonetheless loads of points with Anthem, and BioWare features a checklist of fixes it’s at present engaged on, together with a PC-specific challenge that has Origin exhibiting up as unavailable when it isn’t, and the chums checklist being supposedly accessible whereas in offline mode.

Anthem’s status since launch hasn’t been nice, however I’ve had good occasions with it within the 20-odd hours I’ve performed. Hopefully BioWare can proceed working to make the gaps between these good occasions much less obnoxious.

 
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