Xbox Series X may have ‘audio ray-tracing’ for higher in-game immersion

Microsoft has revealed a pair intriguing new options coming to its next-gen Xbox Series X console.

In a podcast released today from Larry “Major Nelson” Hryb (and transcribed by The Verge), Director of Xbox program administration Jason Ronald describes a brand new spatial audio characteristic known as audio ray tracing – develop to assist construct a greater sense of immersion in Xbox Series X games.

“With the introduction of hardware accelerated ray tracing with the Xbox series X, we’re actually able to enable a whole new set of scenarios, whether that’s more realistic lighting, better reflections, we can even use it for things like spatial audio and have ray traced audio,” explains Ronald.

As we reported earlier this month, Microsoft might be speaking extra about spatial audio subsequent month in the course of the Game Developers Conference, the place senior audio specialists from the tech firm will host a talk about their collaboration with builders and with audio large Dolby.

The Xbox Series X will even characteristic the flexibility to renew a number of games from a suspended state, in keeping with Larry Hryb. While that is just like a characteristic already accessible on Xbox One, the Xbox Series X will be capable to resume a number of games whether or not you might be switching between games, resuming from standby, or from a console reboot.

“I had to reboot because I had a system update, and then I went back to the game and went right back to it,” he says. “So it survives a reboot.”

Microsoft isn’t the one one growing audio enhancements for its next-gen system, nonetheless. Sony has already confirmed the upcoming PS5 will feature 3D audio integration.

And talking of Xbox Series X, here’s absolutely everything we know in regards to the console thus far.

 


 

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