Undoubtedly one of Microsoft’s greatest pride, the Xbox Game Pass has been the subject of speculation since its launch as to how it pays studios that participate in the program. It is true ? How do these developers perceive Microsoft’s money if they buy into the concept? Phil Spencer, the big boss of the Xbox brand, indulged in a few confidences on this subject during his interview with the site The Verge, specifying at the same time that the Xbox Game Pass now has no less than 15 million subscribers, the only figure that Microsoft allows itself to communicate since you are reminded that they have decided not to give figures for the sales of their consoles. In reality, there is not a single economic model, but several ways to recum the studios, says Phil Spencer who specifies that the Xbox Game Pass adapts its type of remuneration according to the expectations of the developer in question.
I would say that our agreements seem to be going all over the place. It may sound like a lack of organization, but it’s really based on the developer’s need.
We learn, for example, that for small and / or medium-sized structures, Microsoft does not hesitate to advance the money to allow the studios to come to the end of the production. Microsoft is also able to create a floor for these studios in question in terms of success, which then determines what they will get in return. In other situations, Microsoft is able to finance the entire production cost of the game, and therefore be able to enjoy its presence in Xbox Game Pass as soon as the game is released. In any case, Microsoft is not limited to not just one way to go, it’s about adaptability and not just how long a game is played as many have described in the past.
Phil Spencer insists that the strength of the Xbox Games Pass is its ability to accommodate games as diverse as they are varied and that they are from all publishers, hence the importance of being flexible. when it comes to making deals.