Unlike the primary game, Rage 2 doesn’t have any multiplayer choices or co-op missions.
So why did id Software drop multiplayer options from the sequel, and what does it hope will preserve gamers coming again to the pink apocalyptic shooter?
“We feel like we’re delivering enough value for what players get,” Tim Willets, studio director of id Software, advised VG247. “We can have sufficient dynamic techniques and ship sufficient content material and deal with the perfect issues concerning the game.
“You can do something, you simply can’t do all the pieces. So we centered on what works greatest for us,” he mentioned. What works greatest is only single-player.
With no multiplayer to leap into as soon as the principle story is over, Willets is hoping a mixture of paid and free DLC will probably be sufficient to maintain gamers within the game. “We’ll have some post-launch updates that will add experiences so you keep playing. You can finish the main story – if you want to finish it fast, which I encourage people not to do – and you can go back and do other projects. We’ll have some free content and we’ll have some paid content,” he added.
There’s no stable particulars on DLC but as a result of id Software plans to observe participant habits and construct content material round Rage 2 post-release.
“We are going to try to connect in the life of the game a little bit to give more support. We have a post-launch team that we’re putting together now. We want to see what people like so we can shift quick. We try to keep track of what people are doing, where they’re going, where they spend the most time.”
The map already has places the place DLC will probably be added, and eagle-eyed explorers of Rage 2 will be capable of spot these places from launch – with out having the ability to attain them.
“If you drive around the edges you’ll see things that look really interesting that you can’t really get to,” he mentioned. “You’ll be like ‘I bet there’s going to be put up launch content material there…’
For extra of Rage 2, check out our hands-on preview of the open world and story missions.