Witchfire was one of many shock reveals on the 2017 Game Awards.
This gothic, old-school shooter positively turned heads on the present, however we’ve heard barely something about it within the 12 months since. Witchfire developer The Astronauts determined to interrupt its silence, and guarantee everybody that the game continues to be being made.
In a brand new blog post, the studio stated that with a crew of simply eight builders, you need to count on progress to be gradual. But it recognises followers wish to know extra, and it’s kicking off a sequence of standard dev updates.
In the primary one, The Astronauts revealed a bit bit concerning the game’s world. We’ll be taking part in as a hand of the church in 15th century Europe, on the hunt for witches. Gameplay-wise, the main focus stays on motion, with no cut-scenes to interrupt the circulation.
“We have dozens of guns ready, they’re being animated at this very moment. We have enough modelled and animated enemy models to make a significant portion of the game, and one of us is currently finishing the work on the core AI that will govern them all,” the developer wrote.
“For two years now, the graphic artists have been working on the map assets mostly using the photogrammetry tech. The actual levels are being meshed. The main features have all been designed and just wait until their implementation time comes.”
This means the wait will likely be even longer than we imagined. The Astronauts revealed {that a} 2020 launch goal “sounds reasonable.” In the meantime, you possibly can take a look at the official weblog on the hyperlink if you wish to keep knowledgeable.
Source