Bioshock Infinite launched in 2013 to largely unanimous praise. But as a result of sadly troubled growth cycle and studio burnout, developer Irrational Games closed before morphing into Ghost Story Games.
The crew at Ghost Story is now smaller and working extra akin to an indie studio, regardless of nonetheless being below the Take-Two umbrella.
We usually know what to anticipate from mid-budget titles. Recent releases equivalent to Greedfall and Hellblade: Senua’s Sacrifice have demonstrated {that a} sturdy, close-knit crew who’re devoted to 1 imaginative and prescient can nonetheless produce a piece of top quality, even when there are a number of warts and bugs to take care of.
And having said that he would by no means make one other Bioshock, artistic director Ken Levine appears the suitable individual to steer a small crew in creating one thing worthy of the business’s consideration.
As there was a small path of hints, suggestion and details about what Ghost Story Games and Levine might be engaged on, we determined to take a deeper dive into all the pieces we learn about this mysterious new mission.
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