Last evening’s large Call of Duty: Modern Warfare second was considerably spoiled by the game refusing to run high-player-count modes.
In case you missed it, the Call of Duty: Modern Warfare multiplayer debut introduced us loads of new footage, and answered a variety of our questions concerning the reboot. Unfortunately, the construct seemingly wasn’t secure sufficient for game modes with 10v10 and 20v20 gamers.
The plan was to start out off with the basic 6v6 – which went off and not using a hitch, then transfer over to 10v10, 20v20 and shut it off with 2v2 Gunfight. Unfortunately, the server crashed instantly after beginning the 10v10 match, which prompted a restart. The new match itself didn’t final lengthy earlier than being shutdown.
Organisers then determined to skip it and transfer straight to 20v20. Disappointingly, 20v20, too, simply didn’t work, working into related issues that ended up forcing everybody to simply skip to 2v2 Gunfight.
The excellent news is that those that attended the occasion in individual had been capable of seize their very own 20v20 gameplay. There, Infinity Ward confirmed off 20v20 for each Team Deathmatch, in addition to five-flag Domination. The map chosen was Aniyah Palace, in its big-boy kind.
We’ve rounded up some uncooked gameplay from YouTube displaying each codecs working 20v20. See all of them under:
Call of Duty: Modern Warfare is out October 25, with a beta in September.
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