The notes for Warcraft three’s first official PTR patch have arrived. A forum post by developer Chris Stillwell pronounces modifications that may apply to all map sorts.
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The tweaks principally goal to enhancing gameplay, however there are another, extra normal enhancements added to a few of the maps. Many modifications concentrate on recreation stability, with the most important change most likely regarding beginning areas in an try and equal house for enlargement, equal entry to sources, and equal proximity to factors which may present a navy benefit, like choke factors.
Elsewhere, Blizzard hope to repair Warcraft three’s early recreation, by altering “creep camp difficulty progression from early to late game” and creep drop tables, which can permit “better item progression from early game to late game.”
Most of the opposite modifications relate to the looks of the maps. Trees and different obstructions have been made smaller to permit the participant a greater have a look at factors of curiosity, and have additionally been moved to supply higher pathing. Map surfaces have been retextured to supply higher visible readability, and cliff traces or deep water have been added to edges of the maps, which Stillwell says is an “aesthetic choice for immersion.”
A number of different, minor alterations are coated in the remainder of the discussion board put up. Stillwell additionally says that there are just a few different issues which can be being labored on, naming matchmaking instances and latency points as ongoing points to be resolved.
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