Vermintide 2 builders labored carefully with Games Workshop on “each line of textual content”

There are a variety of Warhammer-themed video games on the market now, however treasured few drop you into that world as immersively as Vermintide 2 does – the sights, sounds, and horrors of Übersreik come alive within the sport’s visceral, first-person perspective. Fatshark say they labored with Games Workshop all through the sport’s growth to verify Vermintide 2 stayed true to Warhammer’s decades-old lore and spirit.

“It’s been a really good relationship for us, and it all comes down to us being such big fans of Warhammer to begin with,” mentioned Vermintide 2 lead designer Victor Magnuson in an interview with SE7EN.WS this week. “It’s a joy to work with them because they care so much about the IP.”

“We complement each other, because we know how to make a good game, and they know how to make sure that their IP is treated right and help us with it,” producer Robert Bäckström added. 

The builders mentioned they’d take their concepts to Games Workshop, who would then give them suggestions and strategies on what sort of character or lore ingredient would work for what they needed to do.

“They go that extra mile to make sure that we get a good game that’s true to Warhammer,” Bäckström mentioned.

The means they describe it, Games Workshop’s involvement sounds prefer it might have been overbearing at instances, however each Bäckström and Magnuson mentioned it was a constantly constructive expertise.

“They approve everything we do: every single asset, every single line of text, everything. So everything goes through, so they are in complete control of what we are doing,” Magnuson mentioned. “But in a good way.”


 
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