Valve Index formally revealed, pre-orders kick off May 1 and ships July 1

Valve Index has been formally unveiled and the VR headset can be obtainable for pre-order tomorrow, May 1.

After the first tease surfaced in March, Valve introduced its new VR headset together with specs and a July 1 launch date.

The gadgets revealed right this moment embrace the Index HMD headset, Controller, and a couple of.0 Base Stations.

Information on every bit of {hardware} could be discovered under.

Valve Index HMD headset, Controllers, Base Station options

Index HMD Features

  • Optimized pixel format: Dual 1440×1600 RGB LCDs present 50% extra subpixels than OLED, leading to better sharpness for a similar rendering price.Fill-factor is 3 times higher than OLED, vastly decreasing “screen door” impact.
  • Higher body charges: Runs at 120Hz with full back-compatibility to 90Hz and options an experimental 144Hz mode.
  • Extremely low persistence:  Displays have a decreased illumination interval of 0.330ms to 0.530ms (framerate dependent), permitting imagery to stay sharp when your head is in movement or when standing nonetheless. This is a 5x enchancment over first-generation PC VR HMDs.
  • General: Optimized for FOV (20° extra FOV than the HTC Vive); dual-element lens; canted optics.
  • Audio: Ultra-nearfield flat panel audio system (full-frequency 180-degree dispersion sample); off-ear immersion; long-session consolation with adjustable speaker place.

Tech/Specs

Displays

  • Dual 1440 x 1600
  • LCDs Full RGB per pixel
  • Ultra-low persistence international backlight illumination (0.330ms at 144Hz)

Framerate

  • 80/90/120/144Hz

Optics

  • Double component, canted lens design

Field of View (FOV)

  • Optimized eye reduction adjustment permits a typical person expertise 20º greater than the HTC Vive

Inter-pupillary Distance (IPD)

  • 58mm – 70mm vary bodily adjustment

Ergonomic Adjustments

  • Head measurement
  • Eye reduction (FOV)
  • IPD
  • Speaker positions
  • Rear cradle adapter included

Connections

  • 5m tether
  • 1m breakaway trident connector
  • USB 3.0
  • DisplayPort 1.2
  • 12V energy

Tracking

  • SteamVR 2.Zero sensors
  • Compatible with SteamVR 1.Zero and a couple of.Zero base stations

Speakers

  • Built-in Audio
    • 37.5mm off-ear Balanced Mode Radiators (BMR)
  • Frequency response
    • 40Hz – 24KHz
  • Impedance
    • 6 Ohm
  • SPL
    • 98.96 dBSPL at 1cm.
  • Aux Headphone Out
    • 3.5mm

Microphone

  • Dual Microphone Array
  • Frequency response: 20Hz – 24kHz,
  • Sensitivity: -25dBFS/Pa @ 1kHz

Cameras

  • Stereo 960 x 960 pixel
  • Global shutter
  • RGB (Bayer)

Controllers

The controllers use 87 sensors to trace hand place, finger place, movement, and strain to find out person intent. A fast breakdown follows alongside the sepcs.

Features

  • Sensor fusion
  • Throwing
  • Low-latency finger monitoring
  • Open-hand interactions
  • Long-term consolation
  • Standard gaming inputs
  • Squeeze-ability
  • Track button

Tech/Specs

Inputs

  • A Button
  • B Button
  • System Button
  • Trigger
  • Thumbstick
  • Track Button with Force Sensor
  • Grip Force Sensor
  • Finger Tracking, IMU

General

  • Ergonomics 
  • Connections – USB-C, 2.4GHz Wireless
  • Haptics – HD LRA
  • Battery Life – 7+ hours
  • Charging – 900mA quick charging, 1100mAh capability Li-Ion polymer battery
  • Tracking – SteamVR 2.Zero sensors, appropriate with SteamVR 1.Zero and a couple of.0 Base Stations

2.0 Base Stations

Features

  • Increased vary and FOV – Now with two base stations permitting a 400% bigger play house.
  • Expandable – Add a 3rd base station to cowl a tough spot in your room. Or add a fourth to broaden play space as much as 10×10 meters.
  • Sub-millimeter decision – To seize each gesture.
  • Laser monitoring –  Fixed lasers sweep 100 occasions a second to trace photonic sensors on the headset and controllers.
  • More appropriate – Now with a single coded laser sweep and no omnidirectional blinker. Stations co-exist with different IR gadgets.

Compatibility Note: Index Base Stations are solely appropriate with 2.Zero monitoring succesful {hardware}. This at present contains Valve Index and HTC Vive Pro {hardware}.

Tech/specs

  • Range – 7m
  • FOV – 160º x 115º
  • Expandability – Up to 4 base stations, up 10m x 10m playspace
  • Power – 12V, appropriate with current HTC Vive energy provide

Valve Index formally revealed, pre-orders kick off May 1 and ships July 1

Valve stated the headset and controllers are appropriate with all Steam VR games, and supplied individually in addition to in varied mixtures.

Pre orders start tomorrow, May 1, for the preliminary, limited-quantity launch inside the US and Europe. These items are focused to start delivery by July 1.


 
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