After a protracted stretch of silence following the latest delay of Skull & Bones, an replace on the game was lastly shared by Ubisoft. The excellent news concerning the game is that it’s nonetheless taking place, so folks will be capable to ultimately embark on a full-fledged pirate journey from Ubisoft. The unhealthy information is that Ubisoft confirmed the game would skip this month’s Ubisoft Forward occasion which suggests we nonetheless don’t know when it’ll launch, although we will no less than stay up for one other replace on it a while sooner or later.
Elisabeth Pellen, the artistic director on Skull & Bones, shared the newest on the game in a submit on the Ubisoft web site a day earlier than the Ubisoft Forward occasion was scheduled to happen. Addressing two of the most important questions at first, Pellen confirmed the game was nonetheless within the works and that it wouldn’t be on the occasion.
“First and foremost, thank you to our fans for showing tremendous patience,” Pellen mentioned. “We know you’ve been waiting for news, so I’m thrilled to confirm this: production on Skull & Bones has been in full swing with a new vision. Our teams at Ubisoft Singapore are fully committed to launching the game, as well as supporting it for many years to come. While our game won’t be present at Ubisoft Forward on September 10, we’re currently working on plans to present Skull & Bones sometime in the future. It will be worth the wait.”
— Skull & Bones (@skullnbonesgame) September 10, 2020
During the game’s growth, there have been studies that Skull & Bones was totally rebooted, some studies alleging it occurred greater than as soon as, to turn out to be what it at present is now, no matter that could be. While there have been no talks of reboots or notable pivots within the submit, Pellen did deal with a few of the questions that got here up throughout growth after the creators realized they’d want extra time to work on the game.
“These difficulties resulted in necessary delays for our game,” Pellen mentioned. “Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.”
Pellen closed by saying we’ll see of Skull & Bones throughout a “comeback next year.”