Translation and UI Patch

Hello, Mesa friends!

Hope the winter has treated everyone well. We here at Crowbar Collective are excited for spring and what comes next for us. But first off, we have a beta for testing further controller support, some UI bug fixes, as well as new translations. Please let us know if you see any persisting issues using controllers or with the new UI.

We’ll be back soon to put the patch on the mainline and announce some fun events!

Fixes Pushed to Beta

  • Added ability to change multiplayer character model/skin on new UI client ( Still needs translation strings).
  • Implemented translators credits page.

  • Experimental Weapon Wheel for controller (hud_fastswitch 2).

  • Fixed mouse wheel support in options menu.
  • Added support for multiplayer join menu navigation.
  • Fixed issue with game reloading after video settings change. Game will now save settings if you navigate to another tab.
  • Updated functionality for UI navigation with controller/keyboard.
  • Fixed issues related to random selection of UI items.
  • Implemented support for carousel navigation (New Game menu, Load Game menu, Save Game menu).
  • Improved support to change game bindings with controller/keyboard.
  • Added support to change key binding in cell with “A” button (Enter) press.
  • Fixed problem with option lists not appearing in UI navigation with controller/keyboard.
  • Update UI navigation functionality. Now users can navigate through alert boxes with controller/keyboard.
  • Fixed problem with UI navigation being enabled while dev-console is opened.
  • Fixed UI soft lock issue with disconnecting from single player game.
  • Fixed UI soft lock issue with disconnecting from multiplayer game.
  • Disabled default keyboard navigation functionality. It causes scroll over items and prevents custom UI navigation functionality work.
  • Added highlight to menu button that has active state to show user selection when navigating with controller/keyboard.
  • Update UI navigation logic. Added logic to store selected UI item when navigating to next level of menu depth (to be able to select it again when the user goes up one level of depth tree ).

Additional Translation Files

  • Brazilian(Portuguese)
  • Mexican Spanish
  • Greek
  • Indonesian
  • Lithuanian
  • Vietnamese
  • Arabic
  • Japanese
Supported Languages Now Include:

  • Chinese Simplified
  • Chinese Traditional
  • Croatin
  • Czech
  • Danish
  • Dutch
  • English
  • Finnish
  • French
  • Georgian
  • German
  • Hungarian
  • Italian
  • Korean
  • Norwegian
  • Polish
  • Portuguese
  • Romanian
  • Russian
  • Spanish
  • Swedish
  • Turkish
  • Ukrainian

Thanks!

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Source

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