Tomorrow’s For Honor replace restores beta guardbreak system, buffs Valkyrie, fixes Peacekeeper – full patch notes

For Honor will get its first massive post-release patch this week. Here’s what’s in it and what time it drops.

Tomorrow’s For Honor replace restores beta guardbreak system, buffs Valkyrie, fixes Peacekeeper – full patch notes

For Honor gamers can anticipate the primary main patch, v1.03, this week.

The PC model of the patch will roll out at 8:00am EST February 28, at which period the For Honor servers will likely be down for about 15 minutes.

For Honor gamers on PS4 and Xbox One must be affected person for a short while longer, however Ubisoft mentioned the replace has been submitted for certification with each Sony and Microsoft, so it shouldn’t be quite a lot of days if all goes nicely.

The full patch ntoes for For Honor v1.03 are under; after the overall seciton you’ll discover some PC-specific bug fixes.

For Honor v1.03 patch notes – General

Feats

    Shugoki

  • Fixed a bug that induced gamers to lose the “Hard to Kill “ Feat upon demise.
    Orochi & Berserker

  • Addressed bugs with their space of impact (AOE) floor Feats not working if the participant stopped transferring
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their injury results accurately to characters who set off the lure, however cease transferring in the direction of the lure, because it was meant.
    Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all sorts of kills because it was meant.
    Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to dash animations

Fight

    All Fighters

  • We reverted the Guardbreak mechanics to the Beta conduct with a view to have it’s a extra usable talent. Guardbreak is now not un-counterable for those who’re Guardbroken throughout Guardbreak startup.
  • Attacks that can not be blocked as a result of they’re too quick now not show the Unblockable Attack suggestions.
  • Fixed digital camera clipping points with partitions on executions
    Peacekeeper
    Some tweaking was made on the Peacekeeper throughout the Beta, which induced some bugs and unintended adjustments. We are altering a few of her strikes to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over eight sec
    • Stab three applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed injury now stacks up for a complete of 36 dmg, within the Beta this whole was greater (45dmg) however has been decreased for balancing together with the accompanied bug repair
  • Increased the vary of the Peacekeeper Stab Attack to repair points with missed stabs and subsequently not making use of Bleed
    • Stab vary elevated from 1 m to 2 m
  • Changed the vary distance of the Peacekeeper Light Attack. She can now join a Light Attack after a parry.
    • Normal Light Attacks had their vary elevated by zero.25 m; from 2.75 m to three m
    Berserker & Conqueror

  • Light Attack recoveries decreased to forestall free Guardbreak on Block. This was by no means the meant conduct.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block decreased from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block decreased from 900 ms to 700 ms
    Valkyrie
    Overall Valkyrie gameplay replace/buff. We discovered that the adjustments we made throughout our newest Technical Test have been impacting an excessive amount of the dueling talents of the Valkyrie. She has gone from the first place in Win/Loss in Duel to the final spot. We’ve made a few of her strikes a little bit quicker and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike injury elevated from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can hyperlink into Light Chain quicker: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries decreased by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup decreased by 100 ms, recoveries decreased by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss restoration 1000 ms to 800 ms
    • Hit restoration 800 ms to 600 ms
    • Interrupt Block restoration 900 ms to 700 ms
    • Regular Block restoration 800 ms to 600 ms
    Orochi

  • Increased the dodge again on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

    Duel, Brawl, Elimination

  • Bots becoming a member of an in-progress match will likely be lifeless for the present spherical.
    Miscellaneous

  • Changed Music in Face Off display
  • Various bug fixes

For Honor v1.03 PC-specific bug fixes

Fixes

    UI fixes

  • Map overview is displayed when consumer tries to preview emblem in emblem editor when accessed in between Next Match timer display
  • Non-FullDisplay screen Videos are stretched in non 16:9 screens
  • UI Issues with Hero Customization & World map UI in 21:9 facet ratio
  • Conflicting Scroll areas in Game Mode Selection
  • Wrong tip for fast chat controls seem when utilizing keyboard and mouse
  • The mouse disappears after skipping the faction War video
  • Button prompts not displayed accurately in tutorial hints if consumer assigned buttons, that are too lengthy
  • Controller Button depiction is displayed in directions on face off display even when controller is just not related
  • Scrollbar is incorrectly exhibited to the left aspect of the web page on deciding on Key mapping with the mouse or keyboard
  • Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
  • Pressing A to purchase objects within the retailer is immediate as a substitute of Hold
  • X/Y/Ä is just not acknowledged correctly on the Key Mapping Page with a German keyboard structure
  • Mapping < on German keyboard reveals black icon
  • Key binding doesn’t help all of the particular characters
    Chat fixes

  • Post match chat place too low
  • Scrolling down a protracted record in IME crashes the sport
  • Group chief can solely see their very own messages in customized matches
  • Chat not accessible after restarting sport circulate
  • IME – visible components lacking for edit mode (underline/rectangle)
    Graphics fixes

  • Full display not working after restarting the sport
  • Crash when the right GPU driver is just not discovered
  • Shadow Flickering on Player on Extreme Settings
    Controls fixes

  • Game doesn’t detect Dualshock four controller related through DUALSHOCK four USB Wireless Adapter
  • Game doesn’t detect Thrustmaster Firestorm Dual Analog three Gamepad
  • “Full Block” ingame motion not working for Steam Controller
  • “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller
    General fixes

  • Recording and Screenshot capturing with ‘Radeon ReLive’ not working
  • Push to speak doesn’t work if popup is on display
  • Ansel – Some UI components stay seen with Ansel enabled

Additional Changes

    UI Improvements

  • PC Mouse & keyboard now have separated loading display ideas
  • Player widget is now clickable with shortcuts to (Emblem editor, Profile & Store web page)
  • Adjust chat log place to keep away from important overlaps in menus
  • Removed “Map overview” from story mission choice screens
  • Improve Mouse + Keyboard dealing with of the Bot choice web page
    Graphics Improvements

  • Visual Improvement to nVidia’s HBAO+
  • Improved HZB technology on greater resolutions (4K)
    General Improvements

  • EAC shows higher error descriptions to gamers
  • Fixed a number of crashes



Source

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