“Even a game like Skyrim – which if you look at it at launch was still a really, really big game – if you look at it today with add-ons and mods it’s a much bigger game. It’s still a game that’s played 12 years later in large numbers for us. I think if you look at your audience, they get used to a game and they usually want to plus-one it. They want to add XYZ, and the developers, we usually do as well.”
Howard repeats what Bethesda’s teased in previous Starfield updates: the workshop’s proactively seeking to brighten as well as include attributes in reaction to gamer comments. But also contrasted to Skyrim’s legendarily lengthy tail, Howard states Bethesda remains in it for the long run with Starfield, both with updates as well as mod assistance.
“This is a game and it’s intentionally made to be played for a long time,” he attests. “One of the things we’ve learned from our previous games, from Skyrim, from Fallout, is that people want to play them for a very long time. So Starfield, I would say, was the most intentional, going into it, that this is a game people are going to play for a long time. How do we build it such that it is allowing that in a way that feels natural – and if people have played the game and finished the main quest, you can see that.
“But it’s likewise one where, OK, what does Starfield appear like in 3 months, what does it appear like in 6 months, a year, 2 years, 3 years, 4 years, 5 years? We’ve discovered that that’s mosting likely to occur so allow’s await it, take advantage of it, as well as welcome it. That’s both what we do below as well as with our modding area. We’ve discovered a lot there. Giving ourselves a truly, actually excellent base of a game to build on for everyone.”
In the exact same meeting, Howard calls out encumbered Starfield hoarders for getting every little thing that isn’t pin down, as well as discloses that Bethesda gave the dev team a “basically done” build of the game last year to dip into house for screening.
Source: gamesradar.com