When Microsoft got here providing money, Schafer mentioned “Okay… yeah.”
Double Fine boss Tim Schafer has defined why the famously impartial studio is now a part of the Microsoft family. Why? Cold. Hard. Cash.
As you could have heard from the @Xbox E3 briefing moments in the past, Double Fine is becoming a member of Xbox Game Studios! How did this come about? let’s ask @timoflegend … pic.twitter.com/n6EACVo7OZ
— Double Fine (@DoubleFine) June 9, 2019
Of course, there’s a bit extra to it. In a follow-up video, Schafer explains that the transfer helps give the studio extra stability to make the identical games it at all times has. Double Fine has had a rocky relationship with crowdfunding, and pitching to publishers is a ache. Moving in with Microsoft offers the rising studio extra stability to push Psychonauts 2 – and future games – over the end line.
“Being independent for almost 20 years has given Double Fine a distinct identity and unique spirit that goes really deep here, and no one can change that,” defined Schafer. “Microsoft wants us for who we are and the kind of games we’re already making.”
Schafer stresses that Double Fine isn’t going company. The agency continues to be making the identical type of absurd indie experiments, and can nonetheless run its annual Amnesia Fortnight game jam. Action roguelike Rad will nonetheless be printed by Bandai Namco.
Even Psychonauts 2 continues to be launching on PS4. Future Double Fine games, nonetheless, will doubtless go Xbox inexperienced.
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