THQ Nordic proceed to vacuum up studios and games that make many go “Oh huh, yeah, they could be neat,” at present asserting they’ve purchased Piranha Bytes. They’re the German studio who created Gothic, Risen, and Elex, three open-world RPG collection with various levels of promise and wonk that make many go “Oh huh, yeah, they could be neat.” Along with the staff, THQ Nordic have purchased the rights to these three and do trace {that a} sequel to 2017’s Elex is coming. Perhaps THQ Nordic may give Piranha Bytes the money they should exorcise a few of their jank.
It sounds extra like THQ Nordic have adopted Piranha Bytes than purchased them?
“All of us here at THQ Nordic welcome every single member of the Piranha Bytes team to our family,” the multinational firm stated in today’s announcement. “We already had our fair share of laughter (well, every time we meet in person), fun (conventions, Christmas- and Summer parties, or karaoke singing), tears (when the wrong person hits the karaoke stage), and sweat (Batman cosplay @Gamescom 2018 comes to mind) together, and from now on it is in an officially joint capacity as well.”
Go on, child, hug your new businessdad. Both Gothic and Risen had been revealed by corporations which THQ Nordic have additionally purchased. This deal isn’t absolutely settled but, ready for approval of Piranha committees, however that appears largely a technicality.
As a part of THQ Nordic, Piranha Bytes will proceed to do their factor. They do drop a touch that Elex 2 is coming, saying “Semi-official comment: Have a guess.” They’re quieter about potential remakes of Gothic or Risen games, noting they’ve “Nothing to say at this stage.”
Piranha Bytes are a kind of studios who make games with character (even when it’s typically disagreeable), ambition, and buckets of jank, games many can’t assist however like. Our former Alec (RPS in peace) was one such individual, as famous in 2014’s Risen 3 review.
“As much as the awkwardness, the wobbly writing and the ghastly attitudes often pushed me away from Risen, I’d still take its offbeat ambition and clumsy ambition over a slick, impersonal Diablo or a focus grouped BioWare effort. At the same time, sharper, caveman-free writing and a big spend on more accomplished voice-acting would be redemptive – would transform Risen from appealingly odd and into truly impressive. But maybe what’s special about this would be lost if it were able to pursue norms. Perhaps it needs to be as weird and awkward and unpleasant as it is. Perhaps that’s why I like it so much, even when I hate it.”
Sin Vega had kind words for Gothic too, say the German studio’s debut “stands out as yet another special game with too few descendants.” Do do not forget that Piranha Bytes solely made the primary three Gothic games, with different studios taking up from Gothic 3’s expansions onwards. Our former John (RPS in peace) gave up an hour into Elex although. Less endurance, that one.