Quests, secondary quests, boss ideas, new actions – all the things it’s good to take advantage of Geralt’s remaining (?) journey.
The Witcher three: Blood and Wine is the final deliberate instalment in CD Projekt’s sequence. While the lauded Polish staff might return a while sooner or later, this second main growth pack to the blockbuster 2015 RPG is one thing of a final hurrah.
And as you’d count on, it’s a superb ‘un. Presenting an all-new landmass populated with quests and open world content material providing roughly the identical quantity of gameplay because the Skellige act of Wild Hunt, Blood and Wine takes us by way of a stirring story of chivalric knights, creeping horrors and much and many wine.
Consider this Geralt’s summer time vacation. Collect some tasty loot, face the hardest beasts you’ll ever encounter, benefit from the firm of a vibrant forged and drink Geralt right into a stupor. Welcome to Toussaint!
As a part of our The Witcher 3: Wild Hunt guide and walkthrough, we’ve gathered collectively all the things it’s good to find out about Blood and Wine – a full walkthrough from set up to the top of the story marketing campaign, and endings information, and an inventory of facet quests with walkthroughs the place justified.
Blood and Wine essential quest walkthrough
After downloading and putting in Blood and Wine, search for a brand new submit on discover boards all through Velen to amass this primary quest. You needs to be about degree 35 earlier than making an attempt this quest line; when you’ve got issues about your current saves, you’ll be able to elect to play a standalone model with a levelled Geralt kitted out in okay-ish end-game gear. This is tougher than making an attempt Blood and Wine with a Geralt who has seen and performed nearly all of Wild Hunt’s actions.
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Envoys, Wineboys
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The Beast of Toussaint
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Blood Run
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La Cage au Fou
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Where Children Toil, Toys Waste Away
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Wine is Sacred
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The Man From Cintra
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Capture the Castle
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The Night of Long Fangs
The essential story quest branches right here:
- Beyond Hill and Dale department:
- Blood Simple (non-compulsory)
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Beyond Hill and Dale
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Tesham Mutna
- What Lies Unseen Branch:
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Blood Simple
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What Lies Unseen
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Tesham Mutna
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Pomp and Strange Circumstance
The Blood and Wine essential storyline terminates in a post-ending quest known as Be It Ever So Humble. See our Blood and Wine endings guide for extra info.
Secondary quests
There are a great deal of secondary quests in Blood and Wine, and a few of them are actual corkers. Here we’ll listing their titles and really helpful ranges as we discover them, together with acquisition notes.
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Knight for Hire
No degree. Notice board close to the Cockatrice Inn.
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There Can Be Only One
No degree. Noticeboard in Beauclair. Start this as early as you’ll be able to.
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No Place Like Home
No degree. Automatically acquired throughout essential quest.
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Turn and Face The Strange
No degree. Automatically acquired whereas exploring Beauclair.
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The Warble of a Smitten Knight
Level 35. Automatically acquired throughout essential quest.
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Paperchase
Level 36. Exclamation mark close to armorer and blacksmith in Beauclair.
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Fists of Fury: Toussaint
Level 36. Noticeboard in Beauclair.
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Raging Wolf
Level 36. Complete Fists of Fury: Toussaint.
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Til Death Do You Part
Level 36. Noticeboard in Beauclair.
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Goodness Gracious Great Balls of Granite
Level 37. Exclamation mark or discover boards in Beauclair.
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Father Knows Worst
Level 37. Noticeboard in Beauclair.
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Big Feet to Fill
Level 37. Via the Bovine Blues Witcher Contract.
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Master, Master, Master, Master
Level 40. Exclamation mark in a store in Beauclair.
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Extreme Cosplay
Level 40. Exclamation mark between Mere-Lachaislongue Cemetery and Trestamara Hunting Lodge.
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A Knight’s Tales
Level 40. Notice board at Castel Ravello Vineyard.
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The Hunger Game
Level 42. Speak with Marlene at Corvo Bianco after peacefully resolving a confrontation throughout La Cage au Fou.
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Mutual of Beauclair’s Wild Kingdom
Level 46. Notice board close to the Cockatrice Inn.
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Equine Phantoms
Level 44. Exclamation mark on a street main north west from Dun Tynne Crossroads.
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The Perks of Being a Jailbird
Level 49. Examine the free stone on the wall initially of Burlap is the New Stripe.
Secondary quests – Wine Wars
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Wine Wars: Belgaard
Level 37. Notice board close to the Cockatrice Inn. Begins quest chain.
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Wine Wars: Vermentino
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Wine Wars: Coronata
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Wine Wars: Deus in the Machina
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Wine Wars: Belgaard (Part Two)
Witcher Contracts
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Big Game Hunter
Level 37. Notice board close to the Cockatrice Inn.
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Bovine Blues
Level 38. Notice board in Toussaint.
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Feet as Cold as Ice
Level 45. Exclamation mark close to Nilfgaardian Embassy in Beauclair.
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The Tufo Monster
Level 48. Notice board in Toussaint.
Gwent in Blood and Wine
An entire new deck, a brand new assortment quest, a match and extra. (If you need assistance studying to play, try our Witcher 3: Wild Hunt guide to how to kick ass at Gwent.)
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The Skellige deck
A fundamental introduction to the strengths of the Skellige deck – and the best way to beat it.
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Gwent: To Everything – Turn, Turn, Tournament
Includes tips about the best way to play as Skellige so you’ll be able to win the match.
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Gwent: Never Fear, Skellige’s Here
Collect ’em all with our information to Gwent NPC places.
Treasure Hunts
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Treasure Hunts list
Open world and random treasure hunts, with walkthroughs.
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Grandmaster Feline Gear
Acquire top-tier gentle armour by way of a little bit of housebreaking, and grant Geralt the hood he’s by no means dreamed of.
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Grandmaster Wolven Gear
Another sizzling set of Witcher armour to adorn geralt’s toned bod.
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Grandmaster Manticore Gear
Google “manticore” earlier than you determine to go after this one.
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Grandmaster Ursine Gear
Is Geralt a bear? He may very well be. Grow your beard out, for starters.
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Grandmaster Griffen Gear
A pleasant improve to probably the most balanced armour units within the recreation.
New open world actions
Visit unknown markers across the map to unlock all the standard open world actions like deserted websites and guarded treasures – plus some new actions unique to Toussaint.
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Vintner’s Contracts
A wine service provider will ask you to clear a close-by location, normally a monster den or monster nest, for a reward.
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Hanse Bases
Large strongholds of high-level bandits with a reputation boss duel on the finish. Beat them and exit to safe the world.
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Knight Errant in Distress
Some bandits are beating up a knight! Try to kill them earlier than the knight dies. Never thoughts if he does, simply loot all the things.
Back to The Witcher 3: Wild Hunt guide and walkthrough
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